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Do NOT proceed if you want to learn about Voln on your own!!

 

 

Voln Guide

 

Originally written by Lord Klex Pornal.  This also includes rewrites from VOLN FOR DUMMIES, version 1.1 (May 17, 2002) found on Arkati.org, and additional information courtesy of Jianne.  Further formatting by Veilorb Broliev.

"In order to become a part of our society, you must first dedicate your life to our cause. As you will learn if you choose, or have already chosen to become a member of our society, you must pay careful attention to what is taught to you."   - Lord Muteki Ikijo, Master of the Order of Voln

Click Here for the Words of the Monk

Click Here for Meditation Room Visions

Click Here for Voln Fu Mechanics

 

In the Begining:

The Invitation by the old warrior..
(or be invited by a Voln Master, but IMHO, the old warrior method provides better RP background)

The old warrior pulls you close and whispers, "I had a dream once that I was dead. As I approached the Gates to Oblivion Lorminstra appeared and clothed my naked soul in a simple white robe. She then cleansed me in a pool at the head of the Enchanted River, to purify me for eternity."

The old warrior sighs longingly. "Just as I was passing through the gate, I felt something pulling on me and my soul was wrenched backwards. When I awoke I was lying upon the ground. A cleric of Lorminstra was kneeling over me and he looked very drained. It was many years ago now, but I still remember it vividly."

The old warrior stares at you directly in the eye and traces a strange symbol in the air. "To the east, not far from here is a pool similar to the one in my dream. Seek your fortune with the Order of Voln, you can dedicate yourself to no higher purpose. You will need to be strong of heart and character, but I think you will do well."
A tear forms in the old warrior's eye. "Remember," he says, "always, always strive to be pure."

 

After the Invitation from the Old Warrior or from a Voln Master, you need to go into the spring in the Voln Courtyard and be cleansed of all "worldly possessions".

Then you're able to go through the gate and meet with the Grandmaster.
 

The Grandmaster

The Grandmaster takes you aside and says, "Welcome to the Order of Voln. I can see that one of our Masters has decided that you have displayed good potential for becoming a member of our order. I cannot say how much this pleases me. Before you are inducted into the Order though, there are some things that you need to know. Bear with me while I explain some things."

The Grandmaster continues, "The Order of Voln is made up of members who have dedicated themselves to assisting the Great Spirit Voln in his mission on Elanthia. Voln is a blessed servant of Lorminstra, and also enjoys the favor of the other Lords of Liabo. It is his mission to wander Elanthia, searching out undead beings wherever they may be and releasing them from the curse that binds them. As members of the Order of Voln, we assist Voln in his mission by making it our special task to dispatch any undead beings that we may find."

The Grandmaster smiles and says, "There are many sources of the curses that cause a being to become undead. Some are wretched servants of Chaos in their quest to dominate and destroy Elanthia. Others may have fallen under the influence of demonic powers from other planes of existence. In some cases, local gods or evil spirits may be the source of the curse. Regardless of the cause though, in each case the unfortunate victim can be released from their curse to find Lorminstra's mercy."

The Grandmaster says, "The mission sounds daunting, and indeed it would be so for mere mortals such as ourselves. However, we are fortunate to have the teachings of Voln to guide us, and with those teachings come the blessings of the Lords of Liabo. If you become a member of our Order, then you will learn many special skills as you walk the path to enlightenment. If you would like to join our order then confirm that desire by repeating this oath:
<Oath omitted on purpose>

The Grandmaster says, "Welcome to the Order. You are about to take the first step on the path to enlightenment. Go back out into the Hall of Brotherhood and proceed through the arch that is there and a Master of the order will begin your instruction. If at any time you wish to resign from the order just come back here and tell me that you resign. Be cautioned though, if you decide to resign you will never be able to join us again."

The Grandmaster says, "To begin your instruction you must go back to the Hall of Brotherhood and then through the arch, where you will take your first step along the Path to enlightenment. The Masters of the Order will instruct you in your duties and will train you to complete those duties. Again, welcome to the Order of Voln."
 

 

 

 

Steps

These are the step by step ANSWERS on how to finish each task in order move up in Voln.

If you would like to find your own way DO NOT read on.
 

 

1 - Symbol of Recognition

2 - Symbol of Blessing

3 - Symbol of Thought

4 - Symbol of Recovery

5 - Symbol of Courage

6 - Symbol of Protection

7 - Charl's Throw I

8 - Kai's Punch I

9 - Phoen's Kick

10 - Symbol of Calming

11 - Symbol of Sleep

12 - Symbol of Turning

13 - Symbol of Mana

14 - Symbol of Sight

15 - Symbol of Holiness

16 - Symbol of Submission

17 - Symbol of Restoration

18 - Symbol of Need

19 - Symbol of Retribution

20 - Charl's Throw II

21 - Kai's Punch II

22 - Phoen's Blow (Kick) II

23 - Symbol of Preservation

24 - Symbol of Dreams

25 - Symbol of Returning

26 - Symbol of Initiation

 

 

 

 

 

 

According to Jianne, "SLK's. Since SLK's no longer apply to Voln, you should change it to spin percentages or average level kills. An ALK is a level 33 creature.. at least until GS4, then I am sure that will change."

 

Official GemStone Information included:

"You must achieve three levels of training before you can join and you must be willing to dedicate your life to their cause.

"Once you have dedicated your life to releasing the undead you will begin your quest on the Path to Enlightenment. Throughout your quest you will be required to gain "favor" through releasing the souls of the undead.

"After you have built up enough favor you may return to the Monastery and one of the monks there will give you a task to perform in order to honor one of the Lords or Ladies of Liabo. When the task is completed you will be blessed with a Symbol which will help in Voln's quest to rid the world of Luukos' vile creations.

"There are 26 steps you must complete before becoming a Master of Voln society. For each step you must earn the required favor and honor the Lord or Lady of Liabo who governs that step with a task. Each consecutive step requires more and more favor in order to advance, however as you age you will find it easier to release the undead.

"When you have obtained the required favor you are then ready for your task. These tasks can be difficult and time consuming. However if you are ever troubled or frustrated, the monks of the order know much of the history, as do many Masters. Talk with them and the answers you seek will be found.
 

 

 

 

 

 

Join Voln by getting an Invitation or by asking the Grizzled old Warrior about Undead, and Voln. Go to the Voln Monastery (S, S, S, SE, E, E, GO BRIDGE, E, NE, N, N, GO TRAIL, E, E, E from west gate) and get in the Pool and wait till you are relieved of all evil (this takes roughly 3 to 5 min.), then get out and GO GATE, E, S.  Listen to the Grandmaster, as he will explain Voln to you.  Repeat the oath exactly as he speaks it.  Take the pledge, and go N, GO ARCH.

1.Symbol of Recognition: 

The first step is governed by Lord Tonis, the messenger of the gods. He teaches the Symbol of Recognition. By using this Symbol, Tonis alerts other Voln members present in the area, as well as identifying which creatures nearby are undead.

(Allows you to recognize other members of Voln, as well as identify any undead creatures in the room.  Requires no favor.)

The monk there will give you Sym of Rec.

 

 

2. Symbol of Blessing:

The second step is governed by Lord Eonak, Master of the Forge. As smith of the gods, Lord Eonak creates many powerful weapons, yet they lack the ability to damage the undead. Therefore Lord Eonak teaches how to bless normal weapons using the Symbol of Blessing.

(Allows you to bless non-magical weapons. Must be holding the weapon to bless it. Duration of bless is three times the blesser’s level. Requires approximately one SLK’s favor to use.)
 

Go to John the Blacksmith, in Wehnimer (E, E, E, N, E, N, GO GATE, N of TSC) ask him for a map. Then go to the Small Park, you can use this script/directions to get to Kobold mines:

From the small park in the landing:

move n
move w
move w
move n
move go gate
move s
move s
move s
move se
move e
move e
move go bridge
move climb bank
move ne
move nw
move n
move n
move ne
move n
move ne
move ne
move n
move n
move nw
move go hole
move go shrub
put look

A) Making iron. . There is a wood burner there. You'll need one charcoal, one iron ore, and one flask of oil to make a slab of iron.

Make charcoal: Look at Burner.  Notice the Woodpile? Get WOODPILE to get a log and tinder from pile. Put log and tinder in burner.  Get WOODPILE to get two sticks from the woodpile....then rub your sticks together, that will start the fire. Wait. Takes about 5 minutes.

Get oil: From the burner, go bush, go shadow, down, down, north. Search until you find a flask of oil.

Get iron ore: From oil room, south, down, south, search workface.  Search up to three more times to get four pieces of ore.  If you put up to 4 pieces of ore into the crucible later, you'll make more slabs of iron in one shot!

Make the slab: From the workface, north, up, go door. You're at the crucible...then:

  • turn valve until it is closed.

  • put all your ore (up to 4 pieces) in cruc

  • put charc in cruc

  • go east

  • put oil in drum

  • pull chain and pull bellow

  • go west

  • turn valve until it opens

  • go east

  • pull chain

  • pull bellow

  • pull chain

  • pull bellow

  • go west and wait until it cools

Now you're ready to go drop the iron into Eonake's lake. You can use the following script/directions to leave the crucible, drop the iron into the lake, and return to Voln.

put go door
move up
move up
move out
move out
move se
move s
move s
move sw
move sw
move s
move sw
move s
move s
move se
move sw
move climb bank
move go bridge
move w
move w
move nw
move sw
move s
move se
move s
move se
move s
move s
move s
move sw
move e
move ne
put put iron in lake
pause
move sw
move w
move ne
move n
move n
move n
move nw
move n
move nw
move n
move ne
move se
move e
move e
put go bridge
move e
move ne
move n
move n
put go trail
move e
move e
move e
put go gate
move e
move go arch
move nw



Go see the Monk.

 

 

3. Symbol of Thought:

The Goddess of Love, Lady Oleani governs the third step and gives a very useful Symbol. Voln members draw strength from being a whole instead of individuals. Lady Oleani gives the Symbol of Thought, which grants the power to spread thoughts to all other Voln members in the area.
 

(Allows you to communicate telepathically with other Voln members, much as you can with a crystal amulet. You cannot turn off the Voln net except with a seashell or tkaro root. Requires favor to use based on number of words in thought.)
 

Getting a Rose:
1) "Roses cannot be found at the base of Hearthstone now (or at Voln). However, you can forage for them in the Small Park, Niche, and Sovyn Courtyard." - Jianne; or
2) Get a rose from the florist.

Go to the Wedding Glade (North Gate, NW, S, Go Path, Go Arch), and place rose on the altar.

Go see the monk.

 

 

4. Symbol of Recovery:

Lord Cholen, God of festivals and performing arts governs this step. Known as the Jester, Lord Cholen has healed many sullen hearts and broken spirits with his unparalleled song and dance. Perhaps with the same power his music holds, Lord Cholen teaches how to heal oneself with the Symbol of Recovery. This Symbol will restore a small bit of health for a small bit of favor.

(Allows you to regenerate 10 HP.  Requires favor.)

Go to Shanty Town, in Wehnimer. (From inside west Gates, go S, SE, E, E, E, E, E... Keep going east until you cannot anymore. Then go North once and West once. Drop an amount of silver in accordance to your Level (100 x Level. i.e.. A level 7 character would drop 700)

Then immediately Type this:

sing 'Praise be to Lord Cholen; Doer of many good deeds; Freer of the souls of many dead men

Cut and paste it EXACTLY as I have it. After you do this, the people will come and take your money. 

Another version of the song of praise is:

sing I dance to honor Lord Cholen; Who brings us joy and fun; I sing such greatly praises; Today and forever more; Be joyous for all time, my friends!

Go see the Monk.

 

 

 

5. Symbol of Courage:

Lord Jastev - Gemstone IV Info is a sullen god, cursed with the gift of foresight which has shown him more than any mortal or even god would ever wish to see. Yet Lord Jastev continues forth with a courage unbeknownst to anyone, save perhaps Gosaena. Lord Jastev - Veilorb's Study teaches the Symbol of Courage, which for a short while will increase attacking ability, making it easier to release the undead.
 

(Increase in protection against "fear" spells. Raises your Physical and Bolt AS by 1 point per step. Duration is limited at 10 seconds per step with a maximum of 4.3 minutes.. requires favor.  According to Jianne, Courage is now stackable.)

Listen closely to the words the Monk uses to describe Jastev.  Go to the outside gate of the Graveyard (W, W, W, GO TRAIL, S, GO TRAIL, E, E, NE, N, NE, N, NE...., GO TRAIL, GO PATH) And copy this EXACTLY:

recite I wish honor upon Lord Voln; Jastev is sullen and self-possessed; Jastev has a keen interest in morbid poetry; Although Jastev is sullen, he is an artistic genius; As well as the God of visual arts; The twin of Lord Cholen who frees the undead

Another version:
recite Lord Jastev is a sullen soul.; Lord Jastev is artistic indeed.; Lord Jastev the self-possessed.; Lord Jastev is morbid true; Lord Jastev serious, too.

Go see the Monk.

 

 

6. Symbol of Protection:

Lady Imaera, like her consort Lord Eonak, has been granted the gift of creation. However, unlike Lord Eonak, her creations are not made from iron or steel, instead they are made from flesh and bone and leaf. Lady Imaera has created most of the different species that roam our lands to this day and was the one who rebuilt the races after the Ur-Daemon War. Not only does she care about creating new life, she also cares about protecting her creations, and therefore teaches the Symbol of Protection which increases defenses for a short while.

 

(Raises your Physical and Bolt DS by 1 point per step, with a maximum of 26.  Duration is limited and fixed at 20 seconds per step with a maximum of 8.6 minutes.  According to Jianne, Courage is now stackable.  Requires favor.)

 

First get an acorn from TSC. The squirrels usually drop them or they can fall from a big gust of wind, anyhow it may take several minutes.   Look in the nest in the tree, a favorite hiding place or wait to find one that falls from the tree.

Then go to the Krolvin Village..From Voln:
W, W, W, GO TRAIL, S, S, SW, W, CLIMB BANK, NE, NE, N, W, NE, N, NE, NE, N, N, NE, N, CLIMB ROCKSLIDE, E, SW, S, E, N, N, N, N, SE, S, SE, SE, E, E, GO PATH, NW, NE, E, E, SW, D, SE, GO SHORE, SWIM WATER, SWIM ISLAND, GO ISLAND..
You only need a 5 (one training) in swimming to make it.  If you don't, either have someone set a ring outside the shrine and ring back to you with it or have someone cast 'Waterwalking' on you.

Once you reach the island, KNEEL and BURY ACORN outside the shrine.

To get back to Voln, GO WATER, SWIM WATER, SWIM BANK, GO SHORE, NW, UP, NE, W, W, SW, SE, GO PATH, W, W, NW, NW, N, NW, S, S, S, S, W, N, NE, W, CLIMB ROCKSLIDE, S, SW, S, S, SW, SW, S, SW, S, S, SE, SW, CLIMB BANK, E, NE, N, N, GO TRAIL, E, E, E.

Go see the monk

Script:

#Voln - Step 6
 

echo **************************

echo

echo      Get your Shield ready, and put the ACORN in your hand

echo

echo      You have 5 seconds to get ready..

echo

echo **************************
 

pause 6

move W
move W
move W
move GO TRAIL
move S
move S
move SW
move W
put climb BANK
move NE
move NE
move N
move w

move NE
move N
move NE
move NE
move N
move N
move NE
move N
put CLIMB ROCKSLIDE
pause
move E
move SW
move S
move E
move N
move N
move N
move N
move SE
move S
move SE
move SE
move E
move E
move GO PATH
move NW
move NE
move E
move E
move SW
move D
move SE
put GO SHORE
put SWIM WATER
put SWIM ISLAND
put GO ISLAND
pause
put kneel
put bury acorn
pause

again:
match ok You stand back up
match again struggle
match already standing
put stand
matchwait


already:
ok:
pause 3
put go water
put swim water
put swim bank
put go shore
move nw
move up
move ne
move w
move w
move sw
move se
put go path
move w
move w
move nw
move nw
move n
move nw
move s
move s
move s
move s
move w
move n
move ne
move w
put climb rock
move s
move sw
move s
move s
move sw
move sw
move s
move sw
move s
move s
move se
move sw
put climb bank
move e
move ne

move n
move n
put go trail
move e
move e
move e
put go gate
move e
move go arch
move nw
move nw
move nw
move nw
move nw

put look

 

 

7. Charl's (Voln Fu) Throw 1:

Lord Charl, god of the sea, is known for his violent temper. With this step, he shares his ability to create storms. Using the Symbol, Charl's Throw, members can throw an opponent just as Lord Charl throws even the largest of ships that cross his seas.

(It is only effective if you train in Brawling.  It works best if both your hands are free.  This allows you to combat creatures and other players with your bare hands.  You need to be in STANCE FORWARD or greater. According to Jianne, "Wielding a shield does, in fact, affect your MB with kick and punch by about 3-5 points. I don't recall the exact number. So does the class of armor you are wearing. For instance, brig will lower your MB by 13 points".  Requires no favor if used against undead critters.)

This is a rather easy one, no REAL challenges. All you must do is find a piece of coral, any color will do. Then take it to Charl's Shrine which is deep in the coastal cliffs. To get there follow these steps:

NW, NW, NW, GO ROAD, W, W, NW, W, W, W, NW, NW, W, W, SW, W, W, W, SW, W, GO PATH, E, D, D, D, GO BOULDER, S , SWIM OPEN, PUT CORAL ON DAIS

Go see the Monk.

Note:

  • It knocks foe down, possibly stunning it.
  • You'll get a round time of three seconds if your MB is higher than the targets. Keep in mind that your MB will be lower than for PUNCH OR KICK, by about 25 points.

Quote From Arkati.Org: GemStone IV Order of Voln for Dummies

Throw MB:

Brawling Skill * 20/17 (rounded) + Perception Skill/20 + Agility Bonus/2 + Dexterity Bonus/2 + Strength Bonus/5. Thanks to Apryll (I've verified this is correct.).

Kick and Punch MB:

Same, but + Voln Step (against undead). Also thanks to Apryll.

Spell/Skill affects to MB:

Some spells with an AS bonus adds 1 to MB for every +5 AS (Paladin, MjE, MnE are exempt, 205, 211, 215 add to it.).
Most any spell with an AS negative subtracts 1 to MB for every 5 points (102, 106, Darkness)
Symbol of Courage adds +5 to MB.
Mobility (618): +20 to MB (Special Affect)
Combat Manuever Training allegedly adds +1 MB per 10 ranks (Untested).
Worn Armor: -(Action Pentalty + 1) to MB [Example: Brig is -13 AP. +1 = -12 to MB]

Other Factors:

Encumbrance will reduce one's MB as well..
 

 

8. Kai's (Voln Fu) Punch:

Lord Kai, the Master of Combat, governs this step. Lord Kai's fighting ability is unparalleled by any mortal and most of the gods. Legend says that Lord Kai defeated more enemies in the Ur-Daemon War than any Drake had. He is also the only Arkati to have fought in the Ur-Daemon War and survived.
Except for being defeated once in a match against Lord Koar, and fighting to a stalemate against V'Tull, Lord Kai remains undefeated in all forms of combat, armed and unarmed. Lord Kai teaches a secret of unarmed combat, the Symbol Kai's Punch, which has been known to drop opponents rather quickly.
 

(Allows you to punch creatures and other players for significant damage.  According to Jianne, "Wielding a shield does, in fact, affect your MB with kick and punch by about 3-5 points. I don't recall the exact number. So does the class of armor you are wearing. For instance, brig will lower your MB by 13 points".  Requires no favor to use when combating undead.)

This is a rather simple step, and its a pretty useless step for anything less than a Human or a Giantman. To get it follow these directions from the North Gate of Wehnimer:

SW, S, W, SW, SW, S, W, W, U, N, GO TREE, U, U, GO ARCH


Once you are there, say this out loud:
'Kai, I challenge thee to wrestle!


All you have to do to win is to Throw, Punch and Kick him.  You'll never hit him, and he will always lay you out so be sure to stand up.  He will eventually whisper to you that you win.

Go see the Monk.

NOTE in doing task: Make sure to have your hands EMPTY when you challenge him or he will not wrestle you. You will lose no HP during the fight either, so keep going till he whispers to you.

NOTE regarding Voln Punch:

  • Punch should be executed in Forward stance or higher.
  • Allows you to punch creatures and other players for significant damage.
  • The punch does more HP damage than the throw, less than the kick, but carries the chance of a critical kill strike.
  • Round time of three seconds if your MB is higher than that of the target. You use your full MB when punching.

 

9. Phoen's (Voln Fu) Kick:

Lord Phoen governs this step and teaches the secret power hidden within the sun with the Symbol Phoen's Kick. Many a brawl has been brought to an abrupt end using this Symbol.
 

(Allows you to kick other creatures and other players for very significant damage. The kick does the most HP damage of the Voln Fu skills, and carries the chance of a critical blow kill.  According to Jianne, "Wielding a shield does, in fact, affect your MB with kick and punch by about 3-5 points. I don't recall the exact number. So does the class of armor you are wearing. For instance, brig will lower your MB by 13 points".   Requires no favor when you use it against undead.)


Note: It is recommended that you should get a Gold Ring and set it someplace safe, before beginning.  If you are young, you should probably get an escort to go with you, or have someone set a ring. Arch Wights are rather nasty creatures, with clouds, boil earth, and assorted other ways to kill you, especially since you’ll be carrying a candle votive through their quarters.

What you have to do is, go to the Cleric Shop (E, E, E, S, S, GO SHOP From TSC) buy the Candle Votive, it costs 65 silver without haggling.

Then, go back to Voln and go all the way back to the monk that teaches you about this step. Once you get there, hold the Candle in you right hand and type "LIGHT VOTIVE WITH LAMP" then go out to the Courtyard and follow these steps:

W, W, W, GO TRAIL, S, GO TRAIL, E, E, NE, N..., GO TRAIL, GO PATH, GO GATE, GO CRYPT, GO ARCH, E, Say 'Shadow bind my soul", S, GO RAMP, N, W, W, N, GO STONE CORRIDOR, NE, NE, GO DIRT PILE (maybe CLIMB), D, D, E, N, N, OUT, N, GO OLD GRATING, D, D, N, N, NE, GO ICY STAIRS, Then WAVE CANDLE  (in RIGHT hand)


You feel an energy gather along the ceiling, coalescing quickly into a ball of orange flame that bathes you in a warm iridescent light. For a moment everything about you becomes translucent and you can see through the walls around you. The frozen image in the block of ice appears to be a hollow shell, like a dried out piece of fruit. Then the light fades and everything returns to normal.

Go see the Monk.  You can ring out using your Gold Ring, or travel back cautiously (using a map).  Anyway, be careful down there, Arch Wights with their 155 AS and Gas Clouds can be annoying.

NOTE regarding Voln Kick:

  • Use in stance Forward or higher.

  • Round time of four seconds if your MB is higher than that of the target.

  • You use your full MB when kicking.

 

 

10. Symbol of Calming:

The great goddess, Lady Lorminstra, governs this step. Lady Lorminstra abhors Luukos and his undead abominations and is thought to be indirectly responsible for Voln's creation. Although she is the goddess of Death and Rebirth, Lady Lorminstra would much rather see the lesser races journey through life safely until the time has come for their soul to pass through the Ebon Gate. Therefore Lady Lorminstra teaches a way to calm our opponents in time of danger. The Symbol of Calming will steal a creature's will to fight for a time, leaving it completely subdued and unable to fight.
 

(Allows you to calm undead creatures in the room, and possibly other players. This symbol draws on your CS to be effective; warriors and rogues may have difficulty successfully employing this symbol against older creatures. Requires favor to use. )

This is an extremely easy step, although its not a very useful symbol, its nice to have an easy step once and awhile. All you have to do is drop an herb on the temple altar (where the dead appear). Here are the directions since you must get to it through the well from TSC:

Climb Rope, S, Climb Rubble, E, E, E, Go Roots, SW, D, Go Arch, Up, Go Crack, Pray, Put
on Altar, Pray

Note: I think you can use any herb, such as acantha leaf, ephlox moss, basal moss, wolfrew lichen, cactae stem, and so forth.

Go see the Monk.

 

 

11. Symbol of Sleep:

Lord Ronan, God of Night and Dreams, is one of the most active foes of the Dark Gods. Twin brother to Lord Phoen, God of Light, it is said they can never be together at once, like day and night. Lord Ronan shares his sister Lorminstra's hatred toward Luukos and the undead. In order to remain under the cover of darkness, Lord Ronan teaches the secrets of the dream realm with the Symbol of Sleep. This will cause creatures to fall prone into a deep sleep, lowering their defenses greatly.
 

(Allows you to put undead creatures and other players to sleep, but does NOT work on undead critters, contrary to what the monk tells you.  It is most effective when used by a wizard, but also quite effective for bards and sorcerers, since it’s an elemental based symbol.  Requires favor.)

A fairly easy step, no danger involved in this one. All you have to do is get to Ronan's Shrine and take a nap, then answer a question. From the North Gate, this is the way to Ronan's Shrine:

SW, W, S, SW, SW, S, S, S, S, S, SW, GO FOOT, S, S, SE, SW, S, S, E, GO PASS, GO TRAIL, U, U, GO PATH, GO WATER, GO ARCH

Once your there, simply lay down and don't talk or move. In about 30 seconds you'll fall asleep, then in another 30 seconds or so Ronan will arrive. He'll ask you what is something that: then he'll list a bunch of opposites. I answered "Life" and he accepted it.  Not sure if there are more acceptable answers to this.  
 

#Voln - Step 11

match going [Courtyard]
match leaving [The Shrine of Dreams]
put look
matchwait

going:
move w
move w
move w
move go trail
move s
move s
move sw
move w
move go bridge
move w
move w
move nw
move n
move n
move n
move n
move n
move W
move S
move SW
move SW
move S
move S
move S
move S
move S
move SW
move GO FOOT
move S
move S
move SE
move SW
move S
move S
move E
move GO PASS
move GO TRAIL
move Up
move Up
move GO PATH
move GO WATER
move GO ARCH
put lay
waitfor aloud before you wake or my favor shall pass you by

pause 2
put 'Life
pause 3

standing:
match voln stand back up
match standing You fail
match standing struggle
put stand
matchwait


voln:
pause 3

leaving:
move out
move out
move go path
move down
move down
move go trail
move nw
move w
move n
move n
move ne
move nw
move n
move n
move go foot
move ne
move n
move n
move n
move n
move n
move ne
move ne
move e
move s
move s
move s
move s
move se
move e
move e
move go bridge
move e
move ne
move n
move n
move go trail
move e
move e
move e
move go gate
move e
move go ar
move nw
move nw
move nw
move nw
move nw
move n
move n
move n
move ne
move ne
exit

Go see the Monk.

 

 

12. Symbol of Turning:

Lady Lumnis, greater Goddess of wisdom and learning, and wife to Lord Koar, governs this step. Lady Lumnis is able to do things that leave even her husband, Lord Koar, amazed. The Symbol of Turning acts like as a powerful repellant against the undead, dealing damage as it drives them away. It has been known to vanquish entire hordes of undead in the blink of an eye.
 

(Allows you to repel undead creatures - much like the cleric spell Repel does - in the room with you.  It is most effective when used by a cleric, but is also fairly effective when used by an empath.  Successful employment of this symbol causes the creature to flee. Very successful employment can kill the creature. According to Jianne, "Specifically, if the outcome is 100-149, the creature will act as if it's held/bound. 150-174 it will run like old cleric repel. 175+ it will be dispatched".  Requires favor to use.)

This step involves the graveyard, finally! All you have to do is go to Rone Wehnimer's grave and answer a question. Nothing more, here are the directions to his grave, from Voln Monastery:

W, W, W, GO TRAIL, S, GO TRAIL, E, E, NE, N......, GO TRAIL, GO PATH, GO GATE, NE, N, N, NW, GO TRAIL, NE, N, W, NW, NW, SW, W, GO PATH, E, SEARCH, SEARCH (You MUST search twice to find the grave site).  Answer the question on the gravestone with "
Koar". Then go back and get the Symbol of Turning.

Note: It will usually offer an extra reduction to the target’s TD as well, but requires a 175 outcome to dispatch the undead critter, 101 to 174 will cause it to either run into the next room or act as if it’s had cleric hold cast on it, dropping it into an offensive stance with a 50 reduction to DS.

Go see the Monk.

 

 

13. Symbol of Mana:

Lord Koar, King of the Gods, governs this step. Legend holds that Lord Koar is actually the last of the Great Drakes rather than an Arkati, however no living person can provide substance to this rumor. Lord Koar holds direct leadership over the Lords and Ladies of Liabo and many believe he still holds this power over the Lords and Ladies of Lornon, as he once did before they were sent to their respective moons before the Ur-Daemon War.

For after the Ur-Daemon War it was Lord Koar within his mountain home that brought together those who once stood as brothers and sisters. No one knows what was spoken at that meeting, but the Arkati of Liabo and Lornon have never come into open war to this day, and it is said that they never will so long as Lord Koar reigns from his mountain throne. Lord Koar bears the title Master of Mana and teaches the Symbol of Mana. This Symbol will replenish mana, yet at the cost of some favor and at least one deed.
 

(Allows you to replenish your lost mana - 50 mana. The usage is costly though, in addition to favor it requires a max lose of a 2 deeds. However you may not lose any, or you may lose 1, its pretty random, and also depends on you race, level, profession, and presence of any undead critters.)

The 13th step in the Path of Enlightenment is a rather easy one. All you have to do is honor Lord Koar in the town well, to do this from TSC go:

GO WELL, CLIMB ROPE, KNEEL, say
'I have come to honor Koar, master of mana.
You must type this correctly, even the period, or it won't work!


Go see the Monk.
 

 

14. Symbol of Sight:

This step is governed by Lord Tonis. He teaches the Symbol of Recognition as the first step. He shares an even more powerful Symbol, the Symbol of Sight, which lets one look in on a fellow Voln member for a short period of time. Tonis teaches how to fly the winds with him, opening minds to see those who are not visible within the weak reaches of normal sight.

(Allows you to locate and observe another member of Voln for a brief period of time. You cannot locate a person who is not in Voln with this spell. Sight has the same range restrictions as the Locate spell, and it differs from the Locate spell as you can watch for a bit.  Requires favor.)

You'll have to venture along the Coastal Cliffs and come upon a rock and say a few words, "You have not been forgotten". From outside the North Gates, go:

NW, NW, NW, GO ROAD, W, W, NW, W, W, W, NW, NW, W, W, SW, W, W, W, SW, W, W, NW, W, W, say 'You have not been forgotten.

Go see the Monk.

 

 

15. Symbol of Holiness:

The second step, governed by Lord Eonak, gives the ability to bless normal weapons. However, there is a much wider range of weapons, including weapons forged from magical metals such as mithril, ora, imflass, mein, vultite and more. The Symbol of Blessing is not strong enough to bless weapons made of these metals, therefore Lord Eonak teaches the Symbol of Holiness, which is able to bless weapons made from these magical metals.

(Allows you to bless magical and enchanted weapons - but weapons with elemental flares, weighting, sanctified, or have been wizard enchanted will not take a bless.   It will also work on regular non-magical weapons as well.  You must be holding the weapon to bless it.
It will afford 5 swings per step along the path, for a maximum of 130 swings. Symbol of Holiness will also, when targeted at an undead creature cause it to burst into flames and fall to the ground, doing damage. )

All you have to do is find a huge sword and touch it. Here are the directions from TSC:

GO WELL, CLIMB ROPE, S, CLIMB RUBBLE, E, E, E, N, N, NW, W, PULL CRESSET, TOUCH BROADSWORD

or Go to the stables in town. Go STRAW, SE, W, PULL CRESSET, TOUCH BROADSWORD

Go see the Monk.

 

 

16. Symbol of Submission:

The beautiful Lady Oleani blesses members with the Symbol of Submission. Perhaps by using her great beauty, the Symbol of Submission can make even the most vicious of creatures bow, and even sometimes kneel in submission, lowering their defenses.

(Allows you to freeze the undead in their tracks, they will drop their guard and let you pummel them.. not widely used that I know of.  More specifically, Symbol of Submission when failed will cause an undead target to drop to an offensive stance and lower it’s physical defense by 1 point per step along the path. According to Jianne, "You need to bind/hold first before using submission. Otherwise, submission will be ineffective".  Its usage does costs a substantial amount of favor, but it maybe worth it.)

This time get a dozen roses at the florist.

His shop is this way from TSC: E, E, E, S, S, E, E, N, GO FLORIST.

Once you get the roses follow these steps, from inside the florist shop: OUT, S, W, Go temple, go white arch, go pink arch, drop roses.

Go see the monk.

 

 

17. Symbol of Restoration:

Lord Cholen gave us the Symbol of Recovery, and now gives us the Symbol of Restoration. The Symbol of Restoration can restore much more health than the Symbol of Recovery.

(Allows you to recoup a greater number of HP than with Symbol of Recovery.  According to Jianne, "..Restoration restores anywhere from 25 to 60 health. It's a little random".  Requires favor to use.)

This step is rather easy, but can be embarrassing. According to Jianne, "You can do this step with just one other person, actually".  Have your friend meet you on the rooftop of the Museum in Wehnimer, which is this way from TSC:

E, E, E, S, S, E, E, GO MUSEUM, N , NW, GO DOOR, CLIMB ROPE, CLIMB LADDER

Then start doing funny stuff using the ACT command, have the others laugh at you.  Your fellow Voln friends need to roll, laugh, chuckle, howl until you see the message that the boy comes out and laughs at you.  Note: Giggling or Cackling will not work, ONLY laughing. You will need to perform at least five act commands and get laughs, and usually on the fifth you should hear Cholen laugh with you.. if not, keep going.  Your task is complete.

Go see the Monk.

 

 

18. Symbol of Need:

Lord Jastev is the twin brother of Lord Cholen. Their personalities are as different as night and day, or even as Ronan and Phoen, for Lord Jastev's gift of foresight has stolen all joy from his heart. It is told that Lord Jastev has foreseen the end of the world, and all that he loves destroyed.

However, perhaps because of this Lord Jastev has learned to live life in the present, and savor the beauty of every moment. So instead of looking towards the future, Lord Jastev would rather help those in the present, make every moment as beautiful as he can, and have every mortal live their life to the fullest and not pass through the Ebon Gates prematurely. Lord Jastev teaches the Symbol of Need, which will alert all Voln members of your position when you are in trouble.

(Allows you to broadcast a picture of the room you are in to all Voln members in that area. There are, however, some locations where this symbol will not function properly. Ones that come to mind is outside Bonespear, and some places in Darkstone.  You can use this symbol after you die.  Requires favor.)

Here are the directions to reach the Brass Shrine from the Courtyard:
W, W, W, GO TRAIL, S, S, SW, W, GO BRIDGE, W, W, NW, N, N, N, N, N, NE, NW, NW, NW, GO ROAD, W, W, NW, SW, S, SW, GO GAP, SW, SE, S, S, SW, TOUCH SHRINE
You will receive a vision from Jastev.

Go see the Monk.

 

 

19. Symbol of Retribution:

Although Lady Imaera thrives on creation, she finds Luukos' creations to be utter abominations. To her they are not even creations, merely twisted, deformed, and evil versions of her own beautiful creatures. For this she cannot forgive Luukos and the Dark Gods. The Symbol of Retribution attacks each undead creature in the room by releasing a glass shattering force which hits multiple times, dealing devastating damage with each hit.

(Allows you to attack creatures - a lot of damage to undead critters - in a room after you are dead, with a shout of terror, doing considerable damage.  It is an e-wave kind of attack, hits multiple targets but you must specify the target (critter).  Requires favor.)

To get this step, it'll take you back to Imeara's island.

Note: You only need a 5 (one training) in swimming to make it. If you don't, either have someone set a ring outside the shrine and ring back to you with it, or have someone cast 'Waterwalking' on you.

From Voln, W, W, W, GO TRAIL, S, S, SW, W, GO BANK, NE, NE, NW, N, N, NE, N, NE, NE, N, N, NE, N, CLIMB ROCKSLIDE, E, SW, S, E, N, N, N, N, SE, S, SE, SE, E, E, GO PATH, NW, NE, E, E, SW, D, SE, GO SHORE, SWIM WATER, SWIM ISLAND, GO ISLAND, KNEEL, PRAY, PRAY,

wait and hold still for a white tail deer to emerge from the forest, then BOW DEER..

Go see the Monk.

 

 

20. Charl's (Voln Fu) Throw 2:

As the seas become wilder and Lord Charl's anger grows, so does the strength of his throw. More powerful than the first Throw, this attack more closely parallels Charl's awesome strength.

(More powerful version as throw1, significantly increases your chances of a successful throw, for more damage.  According to Jianne, "Wielding a shield does, in fact, affect your MB with kick and punch by about 3-5 points. I don't recall the exact number. So does the class of armor you are wearing. For instance, brig will lower your MB by 13 points".  Requires no favor against undead)

All you have to do is go to the dock in Spectral Fishermen (coastal cliffs) and drop money.

To reach the dock, from Voln:
W, W, W, GO TRAIL, S, S, SW, S, GO BRIDGE, W, W, NW, N, N, N, N, N, NE, NW, NW, NW, GO ROAD, W, W, NW, W, W, W, NW, NW, W, W, SW, W, W, W, SW, W, GO PATH (this will be the 2nd path along the coastal cliffs where the Greater Kappas are, known as the Black Sands area), W, W, W, W, W, W, N, GO DOCK, N, N, N, N, N, D, D 

Then drop the appropriate amount of money (Your rank *100, i.e. Step 20 = 2000 silvers).

btw, on the return to Voln, at the dock..  GO SHORE

Go see the Monk.

 

 

21. Kai's Blow (Voln Fu) Punch 2:

Lord Kai, the God of physical combat, again shares his fighting ability and teaches another punch. It is more powerful than the first Punch, and still it costs no favors when used against the undead.

(More powerful version as punch1, more damage per strike.  According to Jianne, "Wielding a shield does, in fact, affect your MB with kick and punch by about 3-5 points. I don't recall the exact number. So does the class of armor you are wearing. For instance, brig will lower your MB by 13 points".  Requires no favor against undead.)

To get the second punch, you must honor Lord Kai again.  This time, you must drop any weapon (preferably a cheap one bought at the armory, like a broadsword for 250 silvers, for example) in a pool near Stonehold.

To get to the pool, follow these steps from Voln's Courtyard:
W, W, W, GO TRAIL, S, S, SW, W, GO BRIDGE, W, W, NW, SW, S, SE, S, SE, S, S, S, SW, S, S, SE, SE, SW, W, S, S, S, S, SE, SE, NE, NE, E, E, GO BRIDGE, SE, S, SE, S, E, E, E, S, SEARCH (may need to search several times to find the crevice), GO CREVICE, SE, CLIMB RUBBLE, S, CLIMB RUBBLE, SE (15 sec rt), SE (15 sec rt), E (15 sec rt), E (15 sec rt), GO TRAIL, D, D, E, S, SE, (the grey colored room), then DROP <weapon> IN POOL

Go see the Monk.

 

 

22. Phoen's Blow (Voln Fu) Kick 2:

Lord Phoen teaches a stronger version of the first Kick. Phoen's Kick is one of the most powerful attacks Voln has to offer.

(More powerful version as kick2, more damage per strike.  According to Jianne, "Wielding a shield does, in fact, affect your MB with kick and punch by about 3-5 points. I don't recall the exact number. So does the class of armor you are wearing. For instance, brig will lower your MB by 13 points".  Requires no favor against undead.)

This step requires a blue crystal and a bit of navigation. You'll have to drop a blue crystal in a lava pool in fire guardians.

Here are the directions to it from Voln:
W, W, W, GO TRAIL, S, S, SW, GO BRIDGE, W, W, NW, SW, S, SE, S, SE, S, S, S, SW, S, S, SE, SE, SE, SE, SE, E, E, NE, E, E, E, GO TRAIL, N, NE, E, SE, E, NE, N, NE, N, N, N, GO TRUNK, NW, NE, U, N, U, U, W, W, NW, NW, GO GASH, D, D, D, D, N, NE, E, DROP BLUE CRYSTAL IN LAVA

On the way back instead of GASH, GO MOUTH, all the rest is the reverse order of the directions.

Go see the Monk.

 

 

23. Symbol of Preservation:

The Goddess of Death and Rebirth, Lady Lorminstra again teaches us another useful Symbol. When in danger, if the first Symbol she taught us, Symbol of Calming, could not save your life, she now teaches us a way to preserve ourselves and others using the Symbol of Preservation. This is perhaps one of the most useful Symbols because it enables members to preserve themselves even when dead, thus binding the soul to the body until help arrives. The usefulness of this Symbol is almost unparalleled by any other Symbol in Voln society.

(Allows you to LK -Lifekeep- yourself and others - even if your dead.  Symbol of Preservation will allow you to lifekeep yourself or another comrade for approximately 30 seconds per step along the Path of Enlightenment, with a maximum of 13 minutes, allowing to preserve yourself until a cleric can render assistance.  Requires favor.)

All you have to do is go to the altar in the temple and offer a deed for a newly fallen comrade (using one of your deeds).

From Voln:
W, W, W, GO TRAIL, S, S, SW, W, GO BRIDGE, W, W, NW, N, N, N, N, N, NE, GO GATE, S, W, S, S, S, E, E, E, E, S, S, E, GO TEMPLE, GO ALTAR

Once you are there, wait for someone to appear on the altar; then say "
Lorminstra, give my deed", "Lorminstra, give <person> my deed."

Go see the Monk.

 

 

24. Symbol of Dreams:

Lord Ronan teaches how to put others to sleep in Symbol of Sleep. With this step he teaches us the secret of dreams, and how to take full advantage of their power. The Symbol of Dreams acts like meditation in that it allows the mind to absorb field experience faster. Symbol of Dreams also restores health, mana, and spirit at an increased rate.

(Allows you to put yourself to sleep and regenerate HP, spirit and mana, as well as absorb experience faster. You can communicate while dreaming by using the Say command.  Requires favor.)

This is possibly the most difficult task you'll face in Voln. You must get to the top of Melgorehn's Reach and find the onyx altar, and lie down on it.

NOTE:

  • 1) BEFORE going to the reach, have only your weapon, shield and armor on you at best! Otherwise any weights will not let you climb the slope!
  • 2) For advanced users, see script below, which leads you from Voln Courtyard all the way back to Voln.

Go to the Stairs at Melgorehn's Reach

To get to the reach follow these steps, from Voln:

W, W, W, GO TRAIL, S, S, SW, W, GO BRIDGE, W, W, NW, SW, S, SE, S, SE, S, S, S, SW, E, NE, GO PATH, GO OPEN, CLIMB PLATFORM, TURN WHEEL (hands must be empty), D, OUT, GO BRIDGE, E, E, E, GO SLOPE*, W, W,

 

Once you're there. You'll see some strange runes.  When you LOOK at the Runes, you'll see something like this:

R S Z O
<---E--->     (the E will be under one of them.)


Use this key to know which rune to push:

If E is under....

Then Push..

R

S

S

O

Z

Z

O

R

If you get "nothing happens", when you push a rune, you need to push E to reset and look at them again and start over.  When three steps go up, Select the rune the E is under, then start all over with the sequence (as shown in the key above) until all four steps go up. Then go stair.

Note: This key may have changed, so be prepared to figure it out.

From the top of steps, go west until you see a trolley car station and a dam.

Open (or close and open) dam to lower the trolley car.

When the trolley car arrives (could take 10 minutes), Close Dam, Go Cab, to start the car moving up.

When you reach the top, get out of the car and GO FOG.

SEARCH (until you feel the wall), CLIMB VINE, then GO OPEN.  You'll be at the altar. Moonlight comes in every 10 minutes

Immediately LIE ON ALTAR when you see this:

"Suddenly a beam of moon light peeks through several tiny holes in the intricate ceiling and converges in a star pattern upon the altar. The light carries with it a strange shearing sound. The onyx of the altar begins to glow faintly blue."

When you feel the immense satisfaction, then you're ready to leave. 

 

You can either GO SHAFT, GO OPENING, LIE DOWN, and then lean left on the first room, third room ("Suddenly the tunnel turns into a nearly vertical drop"), fifth room ("just ahead the tunnel splits left and right"), and seventh turns; or run this script after you stand up from the altar:.

 

TUNNEL.WIZ script, (copy and paste to create your own script)

 #Way out of water tunnels
put go Shaft
put go Opening
pause 3
put Lie Down
pause 3
put lean left
waitfor Another tunnel branches off to the left just ahead.
put lean left
waitfor Another tunnel branches off to the left just ahead.
waitfor Another tunnel branches off to the right just ahead.
waitfor Just ahead another tunnel branches off to the left.
put lean left
waitfor Another tunnel branches off to the right just ahead.
waitfor Just ahead the tunnel splits left and right.
put lean left
waitfor Obvious paths: southwest.

Note: If you mess up, exit the game and you'll be back at the top of the waterslide. 

 

Entire Voln Script.  Copy & Paste to notepad-type application-etc.  Be sure to save in your script library, as " voln24.cmd " (and file type is   " all files " if you need to rename it).

1) Be sure hands are empty, while standing in the Voln Courtyard

#Voln - Step 24 ( usage is voln24.cmd )
start:
match Voln [Courtyard]
match staircase [Melgorehn's Reach, Staircase]
match staircase [Melgorehn's Reach, Slope]
match cabbottom [Melgorehn's Reach, Stream]
match cabtop [Melgorehn's Reach, Lift]
match tunneltop [Melgorehn's Reach, Moon Chamber]
match tunnelbottom [Melgorehn's Reach, Lake Eonak]
match caboutside [Melgorehn's Reach, Lift Apex]
put look
matchwait

Voln:
echo
echo ********************
echo Make sure your hands are empty
echo ********************
pause 2
move w
move w
move w
move go trail
move s
move s
move sw
move w
put go bridge
move w
move w
move nw
move sw
move s
move se
move s
move se
move s
move s
move s
move sw
move e
move ne
put go path
put go open
echo *******************
echo Make sure your hands are empty, will pause to help ensure
echo *******************
pause 3

again:
pause
match climbed (Whew!)
match again You decide to climb back down and try again
put climb platform
matchwait

climbed:
pause
put turn wheel
move d
put out
put go bridge
move e
move e
move e
put go slope
move w
move w

Staircase:
MainLoop:
put look rune
match Rrune The last one, labeled E, is directly under the R rune.
Match Srune The last one, labeled E, is directly under the S rune.
Match Orune The last one, labeled E, is directly under the O rune.
Match Zrune The last one, labeled E, is directly under the Z rune.
Match Error1 I could not find what you are refering to
Matchwait
Rrune:
put push s rune
match Success All the steps are in position, forming a complete staircase.
Match Puzzle It is now lined up under the
match StartAgain Nothing happens.
Matchwait
pause 3
Srune:
put push o rune
match Success All the steps are in position, forming a complete staircase.
Match Puzzle It is now lined up under the
match StartAgain Nothing happens.
Matchwait
pause 3
Orune:
put push r rune
match Success All the steps are in position, forming a complete staircase.
Match Puzzle It is now lined up under the
match StartAgain Nothing happens.
Matchwait
pause 3
Zrune:
put push z rune
match Success All the steps are in position, forming a complete staircase.
Match Puzzle It is now lined up under the
match StartAgain Nothing happens.
Matchwait
pause 3
Success:
move go stair
move w
echo *****************
echo Restart Script
echo ****************
exit
Puzzle:
goto MainLoop
StartAgain:
put press e rune
wait
goto MainLoop
Error1:
Echo ***Seems your not at the Melghorans reach stairs


cabbottom:
cabthere:
match yescab a wooden cab which is riding the wooden trellis
match opens You also see that the stream is presently being diverted by a closed wooden dam
match closes You also see that the stream is currently running under an open wooden dam
put look
matchwait

yescab:
put open dam
put go cab
echo ***************
echo Now we wait til the Cab stops. Hang in there.
echo ***************
waitfor A ledge comes into view and the cab grinds to a clunky halt
goto cabtop

opens:
put open dam
put close dam
echo *******************
echo We wait for the Cab to arrive.
echo RESTART Script when Cab arrives: "A wooden cab, riding on the trellis, crawls down the side of the mountain and comes to a clunky stop.."
echo ******************
exit

closes:
put close dam
echo *******************
echo We wait for the Cab to arrive.
echo RESTART Script when Cab arrives: "A wooden cab, riding on the trellis, crawls down the side of the mountain and comes to a clunky stop.."
echo ******************
goto exit

cabtop:
match cabinside Obvious exits: out
match caboutside [Melgorehn's Reach, Lift Apex]
put look
matchwait

cabinside:
put out

caboutside:
put go fog
pause 10

fog:
pause
match wall Found that!
match fog search
put search
matchwait

wall:
pause
put climb vine
pause
put go open
echo ******************
echo When you see "Suddenly a beam of moon light peeks through several..
echo Then " Lay Down on Altar" (Task done). Then Restart the script
echo ********************
exit

tunneltop:
put go shaft
put go Opening
pause 3
put Lie Down
pause 3
waitfor steer yourself into one of them by leaning in that direction
put lean left
waitfor Another tunnel branches off to the left just ahead.
put lean left
waitfor Another tunnel branches off to the left just ahead.
waitfor Another tunnel branches off to the right just ahead.
waitfor Just ahead another tunnel branches off to the left.
put lean left
waitfor Another tunnel branches off to the right just ahead.
waitfor Just ahead the tunnel splits left and right.
put lean left
waitfor Obvious paths: southwest
echo ****************
echo RESTART the script
echo *****************
exit

tunnelbottom:
put stand
pause 8
move sw
move w
move ne
move n
move n
move n
move nw
move n
move nw
move n
move ne
move se
move e
move e
put go bridge
move e
move ne
move n
move n
put go trail
move e
move e
move e
move go gate
move e
echo ******************
echo GO ARCH to see the Monk
echo *******************
exit

 

 

Go see the Monk.

 

 

25. Symbol of Returning:

Lady Lumnis teaches how to make our opponent flee with the Symbol of Turning. She also teaches how to return to the Voln Monastery, should the need to hurry arise. The Symbol of Returning takes members' parties back to the safety of the Voln Monastery.

(Usage brings you & all joined to you back to Voln.  Symbol of Return will generally fog you and your group to Voln Courtyard (in the landing), the Temple (on Teras), Liabo Esplanade (in Solhaven), Voln (in Icemule), or other points depending upon where it’s used. There are some places where it will only fog just YOU and not your group (i.e. Varunar, the Solhaven Trail, the Icemule Trail, and Shadow Valley.)  Requires favor.)

You must reach the sandcastle in greater kappas, see the Hermit and answer three questions,

Directions from Voln:
NW, NW, NW, GO ROAD, W, W, NW, W, W, W, NW, NW, W, W, SW W, W, W, SW, W, GO PATH, W, W, W, W, W, W, W, W, W, W, W, LIE DOWN, SEARCH SANDCASTLE, PUSH SANDCASTLE

Once inside the sand castle, you must find the hermit, to do this LIE DOWN and SEARCH until you find stairs. Simply STAND, GO STAIR. 

Now, LIE DOWN again and search until you find a Curtain (Most of the times you search you'll find the stairs, keep trying until you find the curtain. Doesn't take too long) then STAND, GO CURTAIN.

Now LIE DOWN once again and SEARCH until you find a Pot, then ASK HERMIT ABOUT TASK. He'll give a 3 question quiz, the answers can be found from the "Vital Monk Wisdom", as posted below.


 

As posted from the famous Arkaiti.Org efforts and great site.  This will help you answer the Hermit's Questions.

Arkati.Org: GemStone IV Order of Voln for Dummies

Order of Voln Information: Vital Monk Wisdom

Vital Monk Wisdom

The following is vital information you will need to complete the Hermit Task. The questions asked will come from this information. Originally, I was going to include everything the Monks say, but decided to put on this page the information which is critical. At a later date, I'll make the Complete Text available by linking it from this page.

The monk smiles and says, "The Order of Voln is an old and honored organization with a long history. The Order was founded in the year 1300 by Lord Fasthr k'Tafali. Lord Fasthr was the Manor Lord of an outlying province of the Kannalan Empire. The land was raw and wild, bordering areas that were not yet reclaimed from the ravages of past wars. Dread beasts and fell creatures harassed the pocket of civilization, coming down from their refuge in the surrounding mountains. Among these were an alarming number of cursed spirits and undead things, bound to the land through awful magic and unspeakable powers."

The monk continues, "Lord Fasthr and his men labored valiantly against the cursed beings that opposed them. Many good and honorable men lost their lives defending the homes of their family and friends. During these battles the Great Spirit Voln came to the aid of beleaguered men. Voln provided the men with special training that enabled the men to gain victory over the cursed beings. With Voln's teachings those men founded the first monastery of what has become the Order of Voln."

The monk smiles and says, "Each step along the Path to Enlightenment is governed by a Lord or Lady of Liabo. Each of the thirteen Lords and Ladies governs two steps along the Path. The first step that you took was governed by Lord Tonis, and you did well in taking that step. Now you are ready to go onto the next step."

The monk smiles and says, "The Great Spirit Voln is an immortal power serving the Lady Lorminstra. Each of the Lords and Ladies of Liabo support his efforts to bring Lorminstra's mercy to the poor, cursed undead creatures that roam Elanthia."

The monk continues, "You must understand the nature of the undead in order to aid Voln in his mission. There are many false or misleading legends surrounding the undead. You must set aside all of your preconceptions and be ready to accept the truth. The first thing that you must know is that there are many causes of the cursed condition that undead beings endure. One obvious cause is the dreadful influence exerted by minions of Chaos. However, that is only one of many causes. As you progress along the Path to Enlightenment you will learn more about the causes of the curse and how to release the victims."

The monk smiles and says, "By now I am sure you know of how our order was started, so I will not repeat stories you have already been told. When our order was young, and limited to those started personally by Lord Fasthr k'Tafali we would communicate by courier or by projecting our thoughts mentally."

The monk continues, "Though we are not a secret order, we soon found there was still a need to be able to communicate with one another over great distances privately. We did not fear that those cursed to be undead would hear our thoughts or read our correspondence, but that the various forces that used the undead to increase their power in the world would."

The monk smiles and says, "The Great Spirit Voln came to the rescue of our founder, Lord Fasthr, and his men who were fighting a desperate battle against the undead. Voln took pity on their situation and taught them some of his personal secrets in fighting the undead."

The monk smiles and says, "When the Great Spirit Voln agreed to teach the founders of our order, they first made their home in
Tafali Manor which became the site of the first monastery of our order."

The monk puts an arm around you, saying, "Voln taught Lord Fasthr and his men for three years. At that time and long afterward, the only members were
Giantmen. That, of course, has since changed."

 

To get out of there, simply SEARCH in the reverse order.

Go see the Monk.

 

Step 26, Symbol of Initiation:

The final step on the path to enlightenment, the Symbol of Invitation, is governed by Lord Koar. It gives the power to invite others to Voln society. By simply inviting them, they now have the ability to pass through the gate and talk to the Grandmaster.

(Allows you to serve as a recruiter for Voln - Invite <person>)

Please note you cannot use this at a table or in a room in which you can enter a table or booth.

Go see the monk

 

The Master’s Hall

The Globe: The globe is an indicator of how much favor you have. Simply type: touch globe and it will generally spin and indicate a measure of spins. It will give single spins from 1 to 10, and then goes by 10’s until it gets to 100, at which point it goes in 50 point steps.

If you touch it and it’s cold, you may type: kneel and then: rub globe and then: kiss globe for the cost of a deed it will give you some favor. (Fixed this little error.)

The Tapestry: The tapestry will allow you to transport to different locations near Wehnimer’s Landing. These currently include: Darkstone lower level (banshees), The Graveyard (inside the main gate), Anwyn Castle (deep in the basement), The Misty Chamber (liches and monks), and the Coastal Cliffs Graveyard (ghosts). You can simply type: rub tapestry to change the location, but you must type: look tapestry before you can enter it.

 

When you become a master, go pray in the mediation room (wooden door) and you'll get this message, "As a Master of the Order you feel favored by the Lords of Liabo and sense a surge of mana which enwraps you like the comfort of a warm blanket in winter."
Others will see, "<someone> glows for a moment with a radiance that illuminates the room."
It seems the mana regeneration rate is faster.

 

 

The Monk's Words 

1.Symbol of Recognition: 

[Path to Enlightenment]
You are standing under a covered walkway that extends in a wide circle surrounding a vast garden. Small trees, plants and flowers artfully adorn the area which is landscaped around several fountained terraces. Nearly taking your breath away, this part of the walkway is adorned with a brightly tiled mosaic of Tonis. You also see a monk.

The monk says, "Congratulations <Volner> I see that you have taken the first step on the Path to Enlightenment. There are some things that I need to explain to you so that you are prepared to fulfill your duties within the Order. This will take a few minutes, so please bear with me."

The monk smiles and says, "The Order of Voln is an old and honored organization with a long history. The Order was founded in the year 1300 by Lord Fasthr k'Tafali. Lord Fasthr was the Manor Lord of an outlying province of the Kannalan Empire. The land was raw and wild, bordering areas that were not yet reclaimed from the ravages of past wars. Dread beasts and fell creatures harassed the pocket of civilization, coming down from their refuge in the surrounding mountains. Among these were an alarming number of cursed spirits and undead things, bound to the land through awful magic and unspeakable powers."

The monk continues, "Lord Fasthr and his men labored valiantly against the cursed beings that opposed them. Many good and honorable men lost their lives defending the homes of their family and friends. During these battles the Great Spirit Voln came to the aid of beleaguered men. Voln provided the men with special training that enabled the men to gain victory over the cursed beings. With Voln's teachings those men founded the first monastery of what has become the Order of Voln."

The monk goes on, "As a member of the Order of Voln, it is your duty to continue our good work throughout the land. You must go forward and seek out those poor unfortunate beings and release them from their cursed condition so that they are free to meet Lorminstra's mercy. The Lords of Liabo will look upon those acts with great favor. Once you have proven your dedication to this purpose you may return here to take the next step along the Path to Enlightenment. During this period of trial you will be able to recieve an indication of how favored you are with the Lords by going to the Meditation Chamber here in the monastery for a brief period of prayer. You should seek the aid and counsel of your fellow brethren in this undertaking. To help you in this, let me teach you the Symbol of Recognition."
The monk traces an intricate symbol in the air which seems to glow brightly. The image intensifies and burns itself into your memory.

The monk says, "By concentrating on this Symbol of Recognition, you will be able to recognize others of our Order. This symbol will also reveal the nature of any cursed beings so that you may easily recognize their nature. Go now and do the work of our Order. Return when you are ready to take the next step on the Path to Enlightenment. At that time, more will be revealed to you.
 

 

2. Symbol of Blessing:

[Path to Enlightenment]
A large chunk of iron shaped into an anvil is set carefully in the midst of some white sand. Beyond that is a slight incline decorated with pebbles and rocks of varying colors and sizes. After a moment, it dawns on you that the rocks are arranged to form a picture of Eonak. You also see a monk.
Obvious exits: southeast, northwest

The monk says, "Welcome, <Volner>. I see that Voln has favored you with his blessing. You are doing well in your dedication to the Order. Now there is more that I must explain to you."

The monk smiles and says, "Each step along the Path to Enlightenment is governed by a Lord or Lady of Liabo. Each of the thirteen Lords and Ladies governs two steps along the Path. The first step that you took was governed by Lord Tonis, and you did well in taking that step. Now you are ready to go onto the next step."

The monk continues, "The second step along the Path to Enlightenment is governed by Lord Eonak. Before you take this step you must perform a task to show honor to Lord Eonak. Lord Eonak is the Smith of Liabo. He is a master craftsman and weaponsmith of great skill. To show honor and service to him, seek out the raw material of his craft and feed it to the mouth at the base of his most prominent monument in the land. Return here when you have completed this task."

<Task complete>
You toss the slab of iron into the lake. It makes a loud splash and quickly sinks out of sight.

<back at Voln>

The monk says, "Welcome back, <Volner>. It is good to see that you are taking your responsibilities seriously. The Order can always use dedicated members. Let me explain a little more about us and our history."
The monk smiles and says, "The Great Spirit Voln is an immortal power serving the Lady Lorminstra. Each of the Lords and Ladies of Liabo support his efforts to bring Lorminstra's mercy to the poor, cursed undead creatures that roam Elanthia."

The monk continues, "You must understand the nature of the undead in order to aid Voln in his mission. There are many false or misleading legends surrounding the undead. You must set aside all of your preconceptions and be ready to accept the truth. The first thing that you must know is that there are many causes of the cursed condition that undead beings endure. One obvious cause is the dreadful influence exerted by minions of Chaos. However, that is only one of many causes. As you progress along the Path to Enlightenment you will learn more about the causes of the curse and how to release the victims."

The monk goes on, "For now you have probably found it difficult to combat undead creatures. Normal weapons do not have any effect on them. To help you overcome this problem I shall teach you the Symbol of Blessing."
The monk traces an intricate symbol in the air which seems to glow brightly. The image intensifies and burns itself into your memory.

By taking a weapon in hand and concentrating on this Symbol you will be able to call upon the favor of Lord Eonak. The weapon will be instilled with his blessing, and it will become an effective tool to be used against the undead. Take note that some weapons will not be affected by this blessing, but you will know when your petition has been granted. This favor comes at a cost. You must continue to earn the favor of the Lords of Liabo by dedicating yourself to the Order's purpose. The favor granted by the Lords must be carefully nurtured. If you use their favors for aid in battling the undead then your advancement along the Path to Enlightenment will be slower. Think carefully before you call upon the favor of the Lords of Liabo. Go now and continue your work."
 

 

 

3. Symbol of Thought:

[Path to Enlightenment]
Moonlight filters through several branches of a tree, limning everything it touches with silver. Swaying gently in a breeze, a large garden of roses moves like a red blanket caught in the wind. Nocturnal birds can be seen chasing one another through the branches of the trees, while moths circle in apparently aimless paths to avoid them. You also see a monk.
Obvious exits: southeast, northwest

The monk says, "Welcome, <Volner>. I see that Voln has favored you with his blessing. You are doing well in your dedication to the Order."

The monk continues, "The third step along the Path to Enlightenment is governed by Lady Oleani. Before you take this step you must perform a task to show honor to Lady Oleani. Lady Oleani is the goddess of love and fertility. She blesses the unions that occur when two people join in love. To show honor to her, and to thank her for the blessings that she bestows upon us, seek out a symbol of love that one would give to another, and place it upon the altar where all of Lady Oleani's blessings are bestowed. Return here when you have completed this task."

<Task complete>
As soon as you release the rose, vines begin to grow out of the altar. The vines wrap around the rose while the sun seems to shine solely upon it. In moments, the rose becomes a part of the vines and is accepted into the decorations framing the rosewood altar.

<back at Voln>

The monk continues, "Though we are not a secret order, we soon found there was still a need to be able to communicate with one another over great distances privately. We did not fear that those cursed to be undead would hear our thoughts or read our correspondence, but that the various forces that used the undead to increase their power in the world would."

The monk goes on, "Do not misunderstand this story to imply that our fight is against those that use the undead. Our order was and always will be devoted to releasing the unfortunate souls that are afflicted with this curse. To this purpose we petitioned to the Lady Oleani, and were granted the gift of thought so that all members would share a common bond forever. This gift is the ability to project ones thoughts mentally so that only members within our order can receive them. If there is a secret in this order it is that. This thought should not be used lightly, as it is a gift from the Lady Oleani herself. I shall teach you the Symbol of Thought."
The monk traces an intricate symbol in the air which seems to glow brightly. The image intensifies and burns itself into your memory.

By concentrating on this symbol, and a message you wish to project you will able to call upon the favor of Lady Oleani and relay the message to all members of the order of this rank or higher. If you try to use this Symbol without the favor left to use it, you will be aware that the message was not projected. This favor comes to you with a cost. You must continue to earn the favor of the Lords of Liabo by dedicating yourself to the Order's purpose. The favor granted by the Lords must be carefully nurtured. If you use their favors for aid in battling the undead then your advancement along the Path to Enlightenment will be slower. Think carefully before you call upon the favor of the Lords of Liabo. Go now and continue your work."

 

4. Symbol of Recovery:

[Path to Enlightenment]
You can hear the sound of stringed instruments, lutes and voices all blending into a series of merry songs. The garden here is designed with several varieties of grape vines. Beyond this is a small wine press with a narrow channel extending from it to a nearby vat. You also see a monk.
Obvious exits: southeast, northwest

The monk says, "Welcome, <Volner>. I see that Voln has favored you with his blessing. You are doing well in your dedication to the Order. Now there is more that I must explain to you."

The monk smiles and says, "You have made good progress on the Path of Enlightenment. You honored Lady Oleani in the third step. Now you must prepare for the fourth. Listen carefully and do not forget your instructions."

The monk continues, "The fourth step along the Path to Enlightenment is governed by Lord Cholen. As with the Lords before, you must perform a task which honors Cholen. Lord Cholen is the god of festivals. Possessed of a beautiful voice and a beautiful face, he is joyful and playful. To honor him, seek out the poorest and sing to them a song praising Lord Cholen. Then leave for them the means with which they might celebrate Cholen."

<Task complete>
Out from the houses come the poor of Elanthia, but somehow in contrast to their bleak surroundings, their faces are radiating with joy. Your song has moved them deeply. Some have even taken up your song and are singing it themselves now. From inside yourself you feel good.
The people gather the coins you have left for them and you can see their faces are happy.

<back at Voln>

The monk says, "It is good to see you again, <Volner>. Your dedication to The Order is a fine example for others to follow. Now, let me explain a little more about our order and its history."

The monk smiles and says, "The Great Spirit Voln came to the rescue of our founder, Lord Fasthr, and his men who were fighting a desperate battle against the undead. Voln took pity on their situation and taught them some of his personal secrets in fighting the undead."

The monk continues, "You have already learned some useful symbols. Now, it is inevitable when fighting the undead that you will be hurt and require healing. Voln showed his kindness when he taught us how to mend some of the hurts that are sure to befall you in this great conflict."

The monk goes on, "This symbol will not cure bleeding or mend mutilating wounds. However, it will return to you some of your health. Now watch carefully and I shall teach you the Symbol of Recovery."

The monk traces an intricate symbol in the air which seems to glow brightly. The image intensifies and burns itself into your memory.

By concentrating on this Symbol you will be able to call upon the favor of Lord Cholen who will return to you some of the health you have lost.

This favor comes at a cost. You must continue to earn the favor of the Lords of Liabo by dedicating yourself to the Order's purpose. The favor granted by the Lords must be carefully nurtured. If you use their favors for aid in battling the undead then your advancement along the Path to Enlightenment will be slower. Think carefully before you call upon the favor of the Lords of Liabo. Go now and continue your work."

 

5. Symbol of Courage:

Path to Enlightenment]
Serious and stately, this part of the garden is decorated with a number of fine statues, each of them depicting a scene from Elanthian history and mythology. A black obsidian monolith catches your attention, as much for its striking beauty as for it being so different from the other elegant works here. You also see a monk.
The monk says, "Welcome, <Volner>. Voln has favored you with his blessing. You are doing well in your dedication to the Order. Now there is more that I must explain to you."

The monk smiles and says, "Now that you have honored Lord Cholen, it is time to honor his twin brother, Jastev, and complete the fifth task. Listen carefully and do not forget what I tell you."

The monk continues, "The fifth step along the Path to Enlightenment is governed by Lord Jastev. As with the Lords before, you must perform a task which honors Jastev. Though he is the god of visual arts, he is partial to dark poetry. Though sullen, he is an artistic genius. Your task is to recite poetry before death's gate which both honors Jastev and reflects his demeanor."

[Complete Task]

<back at Voln>

The monk says, "You have done well, <Volner>. Your dedication to The Order is a fine example for others to follow. Now, pause a moment and meditate on what I have to say."

The monk smiles and says, "When the Great Spirit Voln agreed to teach the founders of our order, they first made their home in Tafali Manor which became the site of the first monastery of our order."

The monk continues, "You have learned some useful symbols with which you may know your friends and prepare weapons to fight the undead, but Voln knew that this would not be enough and showed us how to increase our skill to hit the undead. Thus he taught us the Symbol of Courage."

The monk goes on, "This symbol grows in strength and time as you progress on the Path of Enlightenment. Now watch carefully and I shall teach you the Symbol of Courage."

The monk traces an intricate symbol in the air which seems to glow brightly. The image intensifies and burns itself into your memory.

By concentrating on this Symbol, you will be able to call upon the favor of Lord Jastev who will grant you greater courage.

This favor comes at a cost. You must continue to earn the favor of the Lords of Liabo by dedicating yourself to the Order's purpose. The favor granted by the Lords must be carefully nurtured. If you use their favors for aid battling the undead then your advancement along the Path to Enlightenment will be slower. Consider carefully before you call upon the favor of the Lords of Liabo. Go now and continue your work.

 

6. Symbol of Protection:

[Path to Enlightenment]
Beautiful, stylish landscaping covered in flowers of all kinds and varieties characterize the garden here. Numerous sweet smells continuously waft by, soothing your body within the folds of their fragrant grace. In an almost healing way, you drink in what seems to be the promise of eternal peace. You also see a monk.
Obvious exits: north, southeast

The monk says, "Welcome, <Volner>. Voln has favored you with his blessing. You are doing well in your dedication to the Order. Now there is more that I must explain to you."

The monk smiles and says, "Now that you have honored Lord Jastev, it is time to honor Imaera and complete the sixth task. Listen carefully and do not forget what I tell you."

The monk continues, "The sixth step along the Path to Enlightenment is governed by Lady Imaera. As with the Lords before, you must perform a task which honors Imaera. She is mistress of living things and to honor her, you must plant a tree on her island."

<Task complete>

You look around for a suitable place to bury the acorn and spot one that appears to get a goodly amount of sunlight and water.

Scooping aside some dirt you place the acorn in what you hope will be a fertile hole.

You feel overwhelmed by a sudden tingling sensation that seems to course through your body. You feel intense satisfaction at a task well done.

<back at Voln>

The monk smiles and says, "You are doing nicely, <Volner>. Your dedication continues to grow as you follow the path. Take a moment to relax and meditate on what I have to say."


The monk puts an arm around you, saying, "Voln taught Lord Fasthr and his men for three years. At that time and long afterward, the only members were Giantmen. That, of course, has since changed."

The monk continues, "You are learning well the symbols with which we fight the undead. Now you may learn the symbol of protection, whereby we may increase our ability to defend ourselves.

The monk goes on, "This symbol grows in its ability as you progress on the Path of Enlightenment. Now watch carefully and I shall teach you the Symbol of Protection."

The monk traces an intricate symbol in the air which seems to glow brightly. The image intensifies and burns itself into your memory.

By concentrating on this Symbol, you will be able to call upon the favor of Lady Imaera who will grant you greater protection.

This favor comes at a cost. You must continue to earn the favor of the Lords of Liabo by dedicating yourself to the Order's purpose. The favor granted by the Lords must be carefully nurtured. If you use their favors for aid in battling the undead then your advancement along the Path to Enlightenment will be slower. Consider carefully before you call upon the favor of the Lords of Liabo. Go now and continue your work."

 

 

7. Charl's (Voln Fu) Throw 1:

[Path to Enlightenment]
Resplendent with a variety of coral, this part of the garden resembles a calm beach. Lapping up onto the beach is a sea-water pool in the middle of which is a statue of Charl carved out of a large chunk of coral. He appears to rise out of the water on a wave and with his trident raised, he is acting as the fierce protector of the seas. You also see a monk.
Obvious exits: north, south

The monk says, "Welcome, <Volner>. Voln has favored you with his blessing. You are doing well in your dedication to the Order. Now there is more that I must explain to you."

The monk smiles and says, "Now that you have honored Lady Imaera, you now must honor the Lord Charl. Charl is Lord of the seas and has a temperament befitting them. Listen carefully and do not forget what I tell you."

The monk continues, "The seventh step along the Path to Enlightenment requires that you perform a task which honors Charl. Be careful that you do not upset this Lord, as he is merciless in his anger. To please him, you must offer back to him that which was taken from his sea."

<Task complete>

You toss the coral into the water and watch it disappear from sight. For a moment, the water seems to sparkle.

You feel overwhelmed by a sudden tingling sensation that seems to course through your body. You feel intense satisfaction at a task well done.

<back at Voln>

The monk smiles and says, "I am pleased, <Volner>, that you continue in your dedication to Voln. Now hear what I have to say and meditate upon it carefully."

The monk turns and looks directly at you, "We are not a secret society. We live in the open. Our dedication is to freeing the undead from their curse. We have no other agenda."

The monk continues with a smile, "Charl teaches us a special throw called Charl's Throw. The better able you are to fight without weapons, the more effective this skill will be. It will damage your opponent and possibly knock him down.

The monk goes on, "This power of this symbol is up to you and how you decide to train your skills. Now watch carefully and I shall teach you the Symbol, Charl's Throw."

The monk traces an intricate symbol in the air which seems to glow brightly. The image intensifies and burns itself into your memory.

By concentrating on this Symbol, you will be able to damage your foe and perhaps knock him down. Charl grants this ability without requiring favors from you. Though this skill requires no favors, you must still carefully nurture the favor of the Lords and to dedicate yourself to the freeing of the undead so that your advancement along the Path to Enlightenment will be quick. Consider carefully before you call upon the favor of the Lords of Liabo. Go now and continue your work."

 

8. Kai's (Voln Fu) Punch:

The monk says, "Welcome back,<Volner>. Voln has favored you with his blessing once more. He is pleased with your dedication to the Order. Listen carefully as I explain more to you."


The monk smiles and says, "Now that you have honored Lord Charl and have survived, you now must honor Lord Kai. Kai is the master of weaponless combat and athletic skills. Listen carefully and do not forget what I tell you."


The monk continues, "The eighth step along the Path to enlightenment requires that you perform a task which honors Kai. Find the place which honors him and there challenge him to a competition. Remember to dress appropriately or he will not look upon you with favor."
 

(Task complete>.. Kai moves deftly out of the way, grabs you and sends you sprawling to the ground with a nice kick to the behind.
 

Kai pulls you back to your feet. You don't even bother to look at his grinning face.

Kai doesn't even bother to feint. Instead, he heads directly for you with breathtaking speed and grabs you by the wrist, twisting painfully and forcing you to the ground. With his free hand, he presses against your chest until your shoulders are pinned solidly against the cold stone of the shrine's floor. Kai's face is beaming with delight and he whispers, "You win!"
Roundtime: 10 sec.


Kai bows to you with a twinkle in his eye and a grin on his face. "You are a mighty warrior of uncommon power or stupidity. I accept your devotion." He then gestures slightly and disappears without a trace.

You feel overwhelmed by a sudden tingling sensation that seems to course through your body. You feel intense satisfaction at a task well done.

You stand back up. 

<back at Voln>

Monk:

The monk pulls you aside. "Very good, <Volner>. You continue to make progress and that is an excellent thing. Now meditate upon what I have to say."

>
The monk puts a hand on your shoulder. "Never forget that we receive our strength and powers from the Lords of Liabo. You must continue to honor them if you wish to continue with our order."

>
The monk continues with a smile, "Kai has taught us how to punch with great strength. The better able you are to fight without weapons, the more effective this skill will be."
>
The monk goes on, "The full power of this symbol is up to you and how you decide to train your skills. Now watch carefully and I shall teach you the Symbol, Kai's Punch."

The monk traces an intricate symbol in the air which seems to glow brightly. The image intensifies and burns itself into your memory.

By concentrating on this Symbol, you will be able to damage your foe depending on your brawling skill. Kai grants this ability without requiring favors from you. You must still carefully nurture the favor of the Lords and dedicate yourself to the freeing of the undead so that your advancement along the Path to Enlightenment will be quicker. Consider carefully before you call upon the favor of the Lords of Liabo. Go now and continue your work."

 

9. Phoen's (Voln Fu) Kick:

>[Path to Enlightenment]
Brilliant light dances upon everything here, and yet the light does not wash out the colors, but rather enhances them in a magical way. Every plant and flower seems to be a bit larger and a bit healthier than anything you've ever seen. Indeed, the longer you stay here, the better you feel. You also see a monk and an eternal lamp.
Obvious exits: northeast, south

The monk says, "Welcome back, <Volner>. Voln has favored you with his blessing once more. He is pleased with your dedication to the Order. Listen carefully as I explain more to you."

>
The monk smiles and says, "Now that you have honored Lord Kai and are still in one piece, you now must honor Lord Phoen. Phoen is god of the Summer and sun. He draws and gives strength from the light of day. Now, listen carefully and do not forget what I tell you."

>
The monk continues, "The ninth step along the Path to Enlightenment requires that you perform a task which honors Phoen. Bring the light and warmth of the sun into the depths of the earth where death sleeps cold."

<Task complete.>

You wave the votive around.
You feel an energy gather along the ceiling, coalescing quickly into a ball of orange flame that bathes you in a warm iridescent light. For a moment everything about you becomes translucent and you can see through the walls around you. The frozen image in the block of ice appears to be a hollow shell, like a dried out piece of fruit. Then the light fades and everything returns to normal.

You feel overwhelmed by a sudden tingling sensation that seems to course through your body. You feel intense satisfaction at a task well done.

<back to Voln>

The monk pulls you aside, smiling. "It is good to see you again, Loresurath. Everyone is pleased with your progress. Be diligent and your progress will continue without interruption."

The monk turns you around and looks in your eyes. "Many fearless warriors have made it this far. Few make it much further, unless they are careful and do not become overconfident."
 

The monk continues with a smile, "Phoen taught us a special kick which may do great damage. The better able you are to fight without weapons, the more effective this skill will be."

The monk goes on, "The full power of this symbol is up to you and how you decide to train your skills. Now watch carefully and I shall teach you the Symbol, Phoen's Kick."

The monk traces an intricate symbol in the air which seems to glow brightly. The image intensifies and burns itself into your memory.

"By concentrating on this Symbol, you will be able to damage your foe depending on your brawling skill. Phoen grants this ability without requiring favors from you. You must still carefully nurture the favor of the Lords and dedicate yourself to the freeing of the undead so that your advancement along the Path to Enlightenment will be quicker. Consider carefully before you call upon the favor of the Lords of Liabo. Go now and continue your work."

 

10. Symbol of Calming:

 

 

11. Symbol of Sleep:

<Completing Task>

You lie down.

You suddenly fall into a deep sleep.

You suddenly see a winged Unicorn land before you, its horn a luminescent color that reminds you of the moon, Liabo. Astride the mighty steed is a person you immediately recognize as Ronan. A misty, shimmering aura surrounds him and he is holding high one hand in greeting. His face is sardonic and appears a bit sleepy. He eyes you alertly, however, and you feel that Ronan knows exactly what is going on about him.

"So, you have come to seek my favor." Said as a matter of fact rather than a question, he continues, "Very well, then. To gain it you must answer me this riddle..."

Ronan continues, "Answer this riddle before your dream is finished and you shall have my favor."

<Ronan asks you the question..>

Still under the effect of the dream, you try to do something, but forget what it was and settle back into a deep sleep.
 

<You Answer>
Ronan smiles at your answer, nodding approvingly. You awaken feeling refreshed.

You are overwhelmed by a sudden tingling sensation that seems to course through your body. You feel intense satisfaction at a task well done.

<Back to Monk>

[Path to Enlightenment]
The light along the path suddenly diminishes as if the night had descended to rest in this very spot but despite the sudden darkness, you feel as though nothing could ever cause you harm in this place. Fresh hoof tracks mark the edge of the path. You also see a monk.

The monk moves close to you and starts speaking. "Well done. Your progress is being observed with great interest. I trust that you will continue to move higher in the ranks of our good order."


The monk sizes you up a moment and then continues. "Ronan roams the lands of sleep and visions. He knows much that is beyond even our imaginings. From this knowledge he has taught us how we may cause the undead creatures to fall asleep."

>
The monk goes on, "When overwhelmed by superior odds, you will find this symbol useful. This ability to make the undead sleep can affect every undead where you are, but you must not always expect this to happen, especially when you are still a young initiate. You will also find that this symbol will cause other adventurers to fall asleep."
 

The monk goes on, "The full power of this symbol is up to you and how far you progress in our order. Now watch carefully and I shall teach you the Symbol of Sleep."

The monk traces an intricate symbol in the air which seems to glow brightly. The image intensifies and burns itself into your memory.

"By concentrating on this Symbol, you will be able to calm the undead who are with you. Ronan does not grant this ability freely. He will require favors from you."

"You must carefully nurture the favor of the Lords and dedicate yourself to the freeing of the undead so that your advancement along the Path to Enlightenment will be quicker. Consider carefully before you call upon the favor of the Lords of Liabo. Go now and continue your work."

 

12. Symbol of Turning:

[Path to Enlightenment]

The taller plants in this section have been carefully placed away from the center leaving a full view of the sky. The lush surrounding greenery offers a quiet semblance of serenity, perfect for watching the stars. An ornate pedestal has been set up in the middle of the path. You also see a monk.

The monk comes over to you and says, "Hello, <Volner> Ronan has favored you with his blessing. This is good. We are pleased with your dedication to the Order. Listen carefully as I explain more to you."

The monk smiles and says, "Now that you have honored Lord Ronan, you now must honor Lady Lumnis, wife of Koar and the goddess of learning and wisdom.

I trust you are paying careful attention and learning well while walking the path of enlightenment. If you have not, then you may find this step to be more difficult than it should."

The monk continues, "The twelfth step along the Path to Enlightenment requires that you perform a task which honors Lumnis. Search out Rone Wehnimer and answer his question. If Lumnis is pleased with your answer, you will know it."

Complete Task:  You search another promising area carefully, scanning each tombstone one by one. After a while you decide the searching is fruitless and this must be the wrong area again.  However, when you turn around, your eyes chance upon a grave overgrown with weeds and partly fallen into a small sinkhole. Excited, you investigate and locate a tombstone with the inscription:

 Rone Wehnimer

 5992 -

 If the bride of strength is wisdom

 Then what is her husband's name?

You carefully consider the words and mull over your past lessons. "A name," you mumble, "It must be only one word." Of this you are sure, but the trick now is to speak the right word and to speak it before you leave the area.

<answer>

As the word leaves your mouth, it disappears into the air as if you never said it. You feel a gentle kiss upon your forehead.

You are overwhelmed by a sudden tingling sensation that seems to course through your body. You feel intense satisfaction at a task well done.

<back at Voln>

The monk draws you aside and says, "It is good to see you are progressing well in the order. Keep up the good work by continuing to release the undead from the evil prison of their corrupted bodies."

The monk continues. "Lumnis is the wife of Koar and is the patron of scholars and masters of thought. She is also known as The Wise, spreading wisdom wherever she can. From her we have learned how to turn the undead, repelling them."

The monk continues, "The undead are vulnerable to all that is holy. This allows us to turn holy power upon them and repel them, even to their destruction. Lumnis showed us an effective way to turn the undead which may also affect all the undead with you. Do not expect this to work always, especially while your walk on the path is new."

The monk goes on, "The full power of this symbol is up to you and how far you progress in our order. Now watch carefully and I shall teach you the Symbol of Turning."

The monk traces an intricate symbol in the air which seems to glow brightly. The image intensifies and burns itself into your memory.

By concentrating on this Symbol, you will be able to turn the undead from your presence. Lumnis does not grant this ability freely. She will require favors from you.

By concentrating on this Symbol, you will be able to turn the undead from your presence. Lumnis does not grant this ability freely. She will require favors from you.

 

13. Symbol of Mana:

[Path to Enlightenment]

A stiff breeze surges about you, swirling from every direction. You can feel the undeniable presence of essence flowing along with the wind intertwined in a dance of commanding power. Standing like a presiding presence over the powerful gusts, a statue of Koar dominates. You also see a monk.

The monk comes to you and says, "<Volner!> You are back! Lumnis has favored you with her blessing. This is good. We are pleased with your dedication to the Order. Listen carefully as I explain more to you."

The monk smiles and says, "Now that you have honored Lady Lumnis, you now must honor Lord Koar, her husband. Koar is pleased with our dedication to Voln and Lorminstra and the struggle to free the undead from their imprisonment."

The monk continues, "The thirteenth step along the Path to enlightenment requires that you perform a task which honors Koar. Find the place where a node is beneath a node and there say this, "I have come to honor Koar, master of mana." If he is pleased with you, you will know it."

<Task complete>  You speak the words loudly and suddenly the mana pools begin to churn in a fiery show of colors that dance all around you. Then as suddenly as they erupted the flames disappear. You feel stronger somehow.

You are overwhelmed by a sudden tingling sensation that seems to course through your body. You feel intense satisfaction at a task well done.

<back at Voln>

The monk pulls you aside and says, "Congratulations, you have now learned half the steps on the path to enlightenment. May the second half bring you prosperity and satisfaction."

The monk continues. "Koar is Master of Mana. He, like no other, controls the pools of mana. This is why he leads the other Lords of Liabo. He has graced us with the ability to replenish the mana that lies within us."

The monk continues, "With a struggle as intense as ours can get, the pools within us often diminish faster than they can be replenished normally. This is why Lord Koar has taught us how to tap the mana around us so that we may regain our mana. This will cost you favors and a deed each time it is used. However, Koar may decide to not take a deed if for some reason you have pleased him greatly."

 "Now watch carefully and I shall teach you the Symbol of Mana."

The monk traces an intricate symbol in the air which seems to glow brightly. The image intensifies and burns itself into your memory.

By concentrating on this Symbol, you will be able to convert a deed for mana. Koar does not grant this ability freely. He will require favors from you in addition to the deed.

You must carefully nurture the favor of the Lords and dedicate yourself to the freeing of the undead so that your advancement along the Path to Enlightenment will be quicker. Consider carefully before you call upon the favor of the Lords of Liabo. Go now and continue your work.

 

14. Symbol of Sight:

 

 

15. Symbol of Holiness:

[Path to Enlightenment]
Shining from the skies, a single beam of moonlight falls upon a fountain shaped in the form of a natural waterfall. Here, a quiet breeze crosses in front of you carrying with it a scent of kylan berry. Sparkling in a dance of silver light, the small pool at the waterfall's base teases you with thoughts of gold. You also see a monk.

The monk comes to you and says, "Welcome back! Tonis has favored you with his blessing. This shows that your dedication to the Order remains serious. Now, listen carefully as I explain more to you."

The monk smiles and says, "Now that you have honored Lord Tonis, you must once again honor Lord Eonak. He honors those who honor his work. Therefore, you must seek out an example of beautiful workmanship in a weapon that is worthy of his high abilities."

The monk continues, "To complete the fifteenth step along the Path of Enlightenment, you must touch the beautiful weapon beneath Wehnimer's Landing. If Eonak is pleased with you, you will know it."

<Task complete>

<back at Voln>
The monk moves over to you and says, "I see you have completed your task. Very good. Continue in your dedication and work toward releasing the undead from their terrible plight."

The monk continues. "Eonak, the master of weapons, taught us how to bless normal weapons and you learned that symbol in the second step. There are times, however, when this is not enough so he also taught us a way to bless many magical weapons."

The monk continues, "This blessing from Eonak not only allows us to bless many magical weapons, its blessing will be greater than the symbol you learned in the second step. But don't make the mistake that this blessing replaces the earlier one. You will still find the lesser blessing more suitable in most situations since it costs fewer favors."

"Now watch carefully and I shall teach you the Symbol of Holiness."
The monk traces an intricate symbol in the air which seems to glow brightly. The image intensifies and burns itself into your memory.

By concentrating on this Symbol, you will be able to bless a weapon, even many magical ones. However, this symbol will require favors from you.

You must carefully nurture the favor of the Lords and dedicate yourself to the freeing of the undead so that your advancement along the Path to Enlightenment will be quicker. Consider carefully before you call upon the favor of the Lords of Liabo. Go now and continue your work.
 

 

16. Symbol of Submission:

[Path to Enlightenment]
Flowers dominate the path leading to a magnificent emerald green topiary of the goddess Oleani. A sweet unidentifiable scent hovers about the lovely shrub, tugging at memories buried deep in your subconscious. You also see a monk.

The monk steps aside with you saying, "I see you have pleased Eonak. This is honorable and good. Now, listen carefully as I explain more to you."

The monk smiles and says, "Now that you have honored Lord Eonak, you must once again honor Lady Oleani. Find the wedding chapel and place there a dozen perfect long stemmed roses. If she is pleased with your gift, you will know it."
The monk continues, "This then will complete the sixteenth step along the Path of Enlightenment. During this task, be sure to show kindness to lovers so that Oleani will be fully pleased with you."

<Task Complete>

<back at Voln>

The monk moves over to you and says, "I see you have completed your task. Very good. Continue in your dedication and work toward releasing the undead from their terrible plight."

The monk continues. "Oleani found favor with us and our work and so taught us how to communicate with each other over long distances. You learned about this symbol on the third step. She also taught us something else."

The monk continues, "Lady Oleani taught us how to use the essence to master the undead and force their submission. When you use this symbol they will drop their guard completely and their ability to defend themselves will decrease by an amount equal to your walk along the Path."

"Now watch carefully and I shall teach you the Symbol of Submission."
The monk traces an intricate symbol in the air which seems to glow brightly. The image intensifies and burns itself into your memory.

By concentrating on this Symbol, you will be able to force the submission of the undead with you, whereby they will not defend themselves. Like other Symbols, this will require favors from you.

You must carefully nurture the favor of the Lords and dedicate yourself to the freeing of the undead so that your advancement along the Path to Enlightenment will be quicker. Consider carefully before you call upon the favor of the Lords of Liabo. Go now and continue your work.
 

 

17. Symbol of Restoration:

[Path to Enlightenment]
More of the elegant topiary extends along the path in the form of three small nymphs. The trio are poised over a mirror-like pond and you can tell by their expressions that they are viewing something quite humorous. You also see a monk.

 

[Task complete]  You hear the laughter of a youth well up from nowhere. You glance around looking for the source, which defies you and only seems to cause the youth to laugh even harder. After a while, the voice fades away leaving you wondering if the youth was laughing at you or with you.

<back at Voln>

The monk claps you on the back and says, "You did well in finishing your task. It must be hard work." Then he looks at you with a grin and winks. "I trust your sense of humor was in no way damaged?"

The monk continues. "Well, Cholen is quite the prankster, but he also has a serious side and is a deadly foe. You would rue the day you were at the receiving end of his pale wood longbow."

The monk continues, "Lord Cholen taught us how to restore some of our physical vitality in the fourth task. That symbol, I'm sure, has often come in handy. He also taught us a stronger symbol which restores much more of our physical vitality. This symbol will require favors when used."

"Now watch carefully and I shall teach you the Symbol of Restoration."
The monk traces an intricate symbol in the air which seems to glow brightly. The image intensifies and burns itself into your memory.

By concentrating on this Symbol, you will be able to recover much of your physical vitality. Like most other Symbols, this will require favors from you.

You must carefully nurture the favor of the Lords and dedicate yourself to the freeing of the undead so that your advancement along the Path to Enlightenment will be quicker. Consider carefully before you call upon the favor of the Lords of Liabo. Go now and continue your work.
 

 

18. Symbol of Need:

[Path to Enlightenment]
Deeper shadows overtake this corner of the garden lending a somber mood to the atmosphere. A circle of red willow trees droop toward each other as if brooding over some unfortunate twist of fate. You also see a monk.

The monk steps aside with you saying, "You are progressing well, <Volner>. I trust that you are also studying your notes on our order and have not thrown them away for someday you will need them. Now, listen carefully as I explain more to you."

The monk smiles and says, "Now that you have honored Lord Cholen, you must once again honor Lord Jastev. You may remember that Jastev has the ability to foresee doom and often he has predicted plagues, destruction and wars. Now you must seek out for yourself a vision from him."

The monk continues, "Seek out the brass shrine. Here you will receive your vision of the future and fulfill this task. You may wish to find a quiet place of meditation before doing this. And remember to hold fast for not every prophecy comes to pass."

[Task complete]
A green mist coalesces before you and a voice booms forth from it, "When you die, it shall be as if you had never lived. You will be gone and forgotten, None shall mark your passing. Go now for your fate awaits you with bared claw and blood upon its countenance."

(Another one was: A green mist coalesces before you and a voice booms forth from it, "A great Evil shall arise in the southern lands. None shall see it and none shall know of its coming until it reaches forth a blood-stained hand to smite all who resist it.")

You shudder involuntarily and hope that this destiny is not irrevocable.
You are overwhelmed by a sudden tingling sensation that seems to course through your body. You feel intense satisfaction at a task well done.

<back at Voln>

The monk this time is rather somber and he approaches you slowly but deliberately. "I trust you learned something from Jastev. Our lot in this world is beset with tragedy and it would do us all good to reflect on this from time to time."

The monk continues with a slight frown. "It is from tragedy that we gain courage. An easy life is for cowards. Jastev provided us with the Symbol of Courage in the fifth step. But, he also gave us another Symbol which may be used even in death."

The monk continues, "Lord Jastev knows what fear is and so at the times you are in trouble and fear for your life, you may use this symbol to send a picture of your location to all the members of our Order. You may use this symbol even in death. However, it will require favors when used."

"Now watch carefully and I shall teach you the Symbol of Need."
The monk traces an intricate symbol in the air which seems to glow brightly. The image intensifies and burns itself into your memory.

By concentrating on this Symbol, you will be able to send a picture of your location to all the members of our order. But like other Symbols, this will require favors from you.

You must carefully nurture the favor of the Lords and dedicate yourself to the freeing of the undead so that your advancement along the Path to Enlightenment will be quicker. Consider carefully before you call upon the favor of the Lords of Liabo. Go now and continue your work.
 

 

19. Symbol of Retribution:

[Path to Enlightenment]
The leaves of the trees lining the path take on the colors of Autumn so vividly that their hues are visible even in the moonlight. From pale yellow to orange, deep red, auburn, and brown, the colors seem to dance from leaf to leaf. You also see a monk.

The monk says, "Welcome, <Volner>. Voln has favored you with his blessing. You are doing well in your dedication to the Order. Now there is more that I must explain to you."

The monk smiles and says, "Now that you have honored Lord Jastev, you must once again honor Imaera. Her love of nature is renown and you must go and find her shrine. There you can enjoy the splendor of her island."

The monk continues, "There you must also pray and seek her and perhaps she will visit you. When she does visit you, be careful or she will leave. If you honor her correctly, you will know it."

[Task complete]
You murmur some prayers in hopes of seeing Imaera. You glance toward the shrine hopefully but see nothing.

You murmur some prayers in hopes of seeing Imaera. You glance toward the shrine hopefully but see nothing.

As you begin to say your prayer, you notice a movement out of the corner of your eye. You look up just in time to see a white deer walk out of the woods.

You bow low to the deer. Suddenly you feel its cold wet nose nuzzling against your forehead. A sweet peace fills you. When you look up, however, the deer is gone.

<back at Voln>

The monk smiles at you and says, "Welcome back, <Volner>. You are doing well. Keep up the good work and remember to study hard and never throw away your notes. You never know when they will be needed."

The monk continues. "Imaera is beautiful in any form she takes. You would do well to remember that the Lords of Liabo often take upon themselves different forms or guises in order to walk among us undisturbed. A sharp eye may prevent you from making an embarassing or dangerous error someday."

The monk continues, "Lady Imaera taught us the Symbol of Protection and I'm sure you have found it very useful. She also taught us a way to strike out against the undead in a powerful way. It may affect all the undead in the same area as you. What is more, you may use this Symbol after you have died."

"Now watch carefully and I shall teach you the Symbol of Retribution."
The monk traces an intricate symbol in the air which seems to glow brightly. The image intensifies and burns itself into your memory.

By concentrating on this Symbol, you will be able to launch a powerful attack against the undead from beyond the grave. Like most other Symbols, this will require favors from you.

You must carefully nurture the favor of the Lords and dedicate yourself to the freeing of the undead so that your advancement along the Path to Enlightenment will be quicker. Consider carefully before you call upon the favor of the Lords of Liabo. Go now and continue your work.
 

 

20. Charl's (Voln Fu) Throw 2:

 

 

21. Kai's Blow (Voln Fu) Punch 2:

[Path to Enlightenment]

Though night has fallen, the warm promise of the dawn fills the air in this portion of the garden. Sunflowers as tall as giantmen line the inward curve of the path. Adding to the majestic scene, four brightly colored dragonflies hover just above the flowers, surveying their domain. You also see a monk.

...

<Task complete>  You toss the blue crystal into the lava. It makes a loud hissing sound and almost immediately disappears.

Suddenly, the lava begins to spurt and throw burning embers in your direction. As you scramble out of the way, you notice that the cavern has been lit up by an intense blue light.

<back at Voln>

The monk smiles widely and says, "Hi, <Volner>. Isn't it a pleasure to advance? Keep up the good work of your labors. They will always be worth it. By the way, you do still have your notes from when you were a young initiate?"

The monk grins wider before continuing. "Phoen grants us strength. He also taught us how to kick effectively and I'm sure you have found that skill useful. Well, he also showed us a way to improve on that kick."

The monk continues, "When next you decide to kick an opponent, you will notice the difference. Though Phoen does not require favors for this, the kick is most effective for the one who can brawl. So, its effectiveness is up to you and how you train."

 "Now watch carefully and I shall teach you the new Symbol of Phoen's Blow."

The monk traces an intricate symbol in the air which seems to glow brightly. The image intensifies and burns itself into your memory.

By concentrating on this Symbol, you will be able to more effectively kick your opponent. Using this skill will not cost you favor points. Still, do not neglect to carefully nurture the favor of the Lords and dedicate yourself to the freeing of the undead so that your advancement along the Path to Enlightenment will be quicker. Consider carefully before you call upon the favor of the Lords of Liabo. Go now and continue your work.

 

22. Phoen's Blow (Voln Fu) Kick 2:

 

 

23. Symbol of Preservation:

 

 

24. Symbol of Dreams:

 

 

25. Symbol of Returning:

 

 

Step 26, Symbol of Initiation:

 

 

Meditation Room Visions:

  • After a few moments of prayer and reflection you see a vision of a baby eagle barely hatched from its egg.

  • After a few moments of prayer and reflection you see a vision of a flower that has not yet begun to open.

  • After a few moments of prayer and reflection you see a vision of a butterfly drying its wings on a leaf.

  • After a few moments of prayer and reflection you see a vision of the headwaters of a mighty river. Here it has joined with several other streams and is growing quickly.

  • After a few moments of prayer and reflection you see a vision of a weaver on a loom, nearly half way in the creation of an intricate tapestry.

  • After a few moments of prayer and reflection you see a brief vision of twin bowls of wine. You reach out and empty the contents of one into the other filling it up. You have a sudden desire to fill up the empty bowl too.

  • After a few moments of prayer and reflection you see a vision of a hiker as he clears the peak of a hill and begins to descend the other side.

  • After a few moments of prayer and reflection you see a vision of a lute, finely crafted, but missing a third of its strings.

  • After a few moments of prayer and reflection you see a vision of a rainbow forming as a thunder storm begins to abate.

  • After a few moments of prayer and reflection you see a vision of a path as it winds its way through a forest and to the edge of a clear pool. You have a sudden desire to jump in but cannot.

  • After a few moments of prayer and reflection you see a vision of a pool of clear water. You dive in and swim to the bottom where you find a gold coin engraved with the image of Voln. An overwhelming feeling makes you realize that you are indeed ready to take the next step along the Path to Enlightenment.
     

 

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