Do NOT proceed if you want to
learn about Voln on your own!!
Voln Guide
Originally written by Lord Klex
Pornal. This also includes rewrites from VOLN FOR DUMMIES, version 1.1
(May 17, 2002) found on Arkati.org, and additional
information courtesy of Jianne.
Further formatting by Veilorb Broliev.
"In order to become a part of our society, you
must first dedicate your life to our cause. As you will learn if you choose, or
have already chosen to become a member of our society, you must pay careful
attention to what is taught to you."
- Lord Muteki
Ikijo, Master of the Order of Voln
The Invitation by the
old warrior.. (or be invited by a Voln Master, but IMHO, the old warrior method provides better RP
background)
The old warrior pulls you close
and whispers, "I had a dream once that I was dead. As I
approached the Gates to Oblivion Lorminstra appeared and clothed my naked soul
in a simple white robe. She then cleansed me in a pool at the head of the
Enchanted River, to purify me for eternity."
The old warrior sighs longingly. "Just as I was passing
through the gate, I felt something pulling on me and my soul was wrenched
backwards. When I awoke I was lying upon the ground. A cleric of Lorminstra was
kneeling over me and he looked very drained. It was many years ago now, but I
still remember it vividly."
The old warrior stares at you directly in the eye and traces a strange symbol in
the air. "To the east, not far from here is a pool similar
to the one in my dream. Seek your fortune with the Order of Voln, you can
dedicate yourself to no higher purpose. You will need to be strong of heart and
character, but I think you will do well."
A tear forms in the old warrior's eye. "Remember,"
he says, "always, always strive to be pure."
After the Invitation from the Old Warrior or from a Voln Master,
you need to go into the spring in the Voln Courtyard and be cleansed of all "worldly
possessions".
Then you're able to go through the gate and meet with the
Grandmaster.
The Grandmaster
The Grandmaster takes you aside and
says, "Welcome to the Order of Voln. I can see that one of
our Masters has decided that you have displayed good potential for becoming a
member of our order. I cannot say how much this pleases me. Before you are
inducted into the Order though, there are some things that you need to know.
Bear with me while I explain some things."
The Grandmaster continues, "The Order of
Voln is made up of members who have dedicated themselves to assisting the Great
Spirit Voln in his mission on Elanthia. Voln is a blessed servant of Lorminstra,
and also enjoys the favor of the other Lords of Liabo. It is his mission to
wander Elanthia, searching out undead beings wherever they may be and releasing
them from the curse that binds them. As members of the Order of Voln, we assist
Voln in his mission by making it our special task to dispatch any undead beings
that we may find."
The Grandmaster
smiles and says, "There are many sources of the curses
that cause a being to become undead. Some are wretched servants of Chaos in
their quest to dominate and destroy Elanthia. Others may have fallen under the
influence of demonic powers from other planes of existence. In some cases, local
gods or evil spirits may be the source of the curse. Regardless of the cause
though, in each case the unfortunate victim can be released from their curse to
find Lorminstra's mercy."
The
Grandmaster says, "The mission sounds daunting, and indeed
it would be so for mere mortals such as ourselves. However, we are fortunate to
have the teachings of Voln to guide us, and with those teachings come the
blessings of the Lords of Liabo. If you become a member of our Order, then you
will learn many special skills as you walk the path to enlightenment. If you
would like to join our order then confirm that desire by repeating this oath:
<Oath omitted on purpose>
The Grandmaster
says, "Welcome to the Order. You are about to take the
first step on the path to enlightenment. Go back out into the Hall of
Brotherhood and proceed through the arch that is there and a Master of the order
will begin your instruction. If at any time you wish to resign from the order
just come back here and tell me that you resign. Be cautioned though, if you
decide to resign you will never be able to join us again."
The Grandmaster says, "To begin your
instruction you must go back to the Hall of Brotherhood and then through the
arch, where you will take your first step along the Path to enlightenment. The
Masters of the Order will instruct you in your duties and will train you to
complete those duties. Again, welcome to the Order of Voln."
Steps:
These are the step by step ANSWERS on how to
finish each task in order move up in Voln.
If you would like to find your
own way
DO NOT
read on.
According to Jianne, "SLK's. Since SLK's
no longer apply to Voln, you should change it to spin percentages or
average level kills. An ALK is a level 33 creature.. at least until GS4,
then I am sure that will change."
"You must achieve three levels of training before you can join
and you must be willing to dedicate your life to their cause.
"Once you have dedicated your life to releasing the undead you will
begin your quest on the Path to Enlightenment. Throughout your quest you
will be required to gain "favor" through releasing the souls of the
undead.
"After you have built up enough favor you may return to the Monastery
and one of the monks there will give you a task to perform in order to
honor one of the Lords or Ladies of Liabo. When the task is completed you
will be blessed with a Symbol which will help in Voln's quest to rid the
world of Luukos' vile creations.
"There are 26 steps you must complete before becoming a Master of
Voln
society. For each step you must earn the required favor and honor the
Lord or Lady of Liabo who governs that step with a task. Each consecutive step
requires more and more favor in order to advance, however as you age you
will find it easier to release the undead.
"When you have obtained the required favor you are then ready for your
task. These tasks can be difficult and time consuming. However if you are
ever troubled or frustrated, the monks of the order know much of the
history, as do many Masters. Talk with them and the answers you seek will
be found.
Join Voln
by getting an Invitation or by asking the Grizzled old Warrior about Undead, and Voln. Go to the
Voln Monastery (S, S, S, SE, E, E, GO BRIDGE, E, NE, N, N, GO TRAIL, E, E,
E from west gate) and get in the Pool and wait till you are relieved of
all evil (this takes roughly 3 to 5 min.), then get out and GO GATE, E,
S. Listen to the Grandmaster, as he will explain Voln to you.
Repeat the oath exactly as he speaks it. Take the pledge, and go N,
GO ARCH.
1.Symbol of
Recognition:
The first step is governed by
Lord
Tonis, the messenger of the gods. He teaches the Symbol of
Recognition. By using this Symbol, Tonis alerts other Voln members
present in the area, as well as identifying which creatures nearby are
undead.
(Allows you to recognize other
members of Voln, as well as identify any undead creatures in the
room. Requires no favor.)
The monk there will give you Sym of Rec.
2. Symbol of
Blessing:
The second step is governed by
Lord Eonak,
Master of the Forge. As smith of the gods, Lord Eonak creates many
powerful weapons, yet they lack the ability to damage the undead.
Therefore Lord Eonak teaches how to bless normal weapons using the
Symbol of Blessing.
(Allows you to bless non-magical
weapons. Must be holding the weapon to bless it. Duration of bless is
three times the blesser’s level. Requires approximately one SLK’s favor to
use.)
Go to John the Blacksmith, in Wehnimer (E, E, E, N, E, N, GO GATE, N of
TSC) ask him for a map. Then go to the Small Park, you can use this
script/directions to get to Kobold mines:
From the
small park in the landing:
move n
move w
move w
move n
move go gate
move s
move s
move s
move se
move e
move e
move go bridge
move climb bank
move ne
move nw
move n
move n
move ne
move n
move ne
move ne
move n
move n
move nw
move go hole
move go shrub
put look
A) Making iron. . There is a wood burner there. You'll need
one charcoal, one iron ore, and one flask of oil to make a slab of iron.
Make charcoal: Look at Burner. Notice the
Woodpile? Get WOODPILE to get a log and tinder from pile. Put log and
tinder in burner. Get WOODPILE to get two sticks from the
woodpile....then rub your sticks together, that will start the fire. Wait.
Takes about 5 minutes.
Get oil: From the burner, go bush, go shadow, down,
down, north. Search until you find a flask of oil.
Get iron ore: From oil room, south, down, south,
search workface. Search up to three more times to get four pieces of
ore. If you put up to 4 pieces of ore into the crucible later,
you'll make more slabs of iron in one shot!
Make the slab: From the workface, north, up, go door.
You're at the crucible...then:
turn valve until it is closed.
put all your ore (up to 4 pieces) in cruc
put charc in cruc
go east
put oil in drum
pull chain and pull bellow
go west
turn valve until it opens
go east
pull chain
pull bellow
pull chain
pull bellow
go west and wait until it cools
Now you're ready to go drop the iron into Eonake's lake. You can use
the following script/directions to leave the crucible, drop the iron into
the lake, and return to Voln.
put go door
move up
move up
move out
move out
move se
move s
move s
move sw
move sw
move s
move sw
move s
move s
move se
move sw
move climb bank
move go bridge
move w
move w
move nw
move sw
move s
move se
move s
move se
move s
move s
move s
move sw
move e
move ne
put put iron in lake
pause
move sw
move w
move ne
move n
move n
move n
move nw
move n
move nw
move n
move ne
move se
move e
move e
put go bridge
move e
move ne
move n
move n
put go trail
move e
move e
move e
put go gate
move e
move go arch
move nw
Go see the Monk.
3. Symbol of
Thought:
The Goddess of Love,
Lady Oleani
governs the third step and gives a very useful Symbol. Voln members
draw strength from being a whole instead of individuals. Lady Oleani gives
the Symbol of Thought, which grants the power to spread thoughts to
all other Voln members in the area.
(Allows you to communicate telepathically with other Voln members,
much as you can with a crystal amulet. You cannot turn off the Voln net
except with a seashell or tkaro root. Requires favor to use based on
number of words in thought.)
Getting a Rose: 1) "Roses cannot be
found at the base of Hearthstone now (or at Voln). However, you can
forage for them in the Small Park, Niche, and Sovyn Courtyard." - Jianne; or
2) Get a rose from the
florist.
Go to the Wedding Glade (North Gate, NW, S, Go Path, Go Arch), and
place rose on the altar.
Go see the monk.
4. Symbol of
Recovery:
Lord
Cholen, God of festivals and performing arts governs this step. Known
as the Jester, Lord Cholen has healed many sullen hearts and broken
spirits with his unparalleled song and dance. Perhaps with the same power
his music holds, Lord Cholen teaches how to heal oneself with the
Symbol of Recovery. This Symbol will restore a small bit of health
for a small bit of favor.
(Allows you to regenerate 10 HP.
Requires favor.)
Go to Shanty Town, in Wehnimer. (From inside west Gates, go S, SE, E,
E, E, E, E... Keep going east until you cannot anymore. Then go North once
and West once. Drop an amount of silver in accordance to your Level (100 x
Level. i.e.. A level 7 character would drop 700)
Then immediately Type this:
sing 'Praise be to Lord Cholen; Doer of many good deeds; Freer of the
souls of many dead men
Cut and paste it EXACTLY as I have it. After you do this, the people
will come and take your money.
Another version of the song of praise is:
sing I dance to honor
Lord Cholen; Who brings us joy and fun; I sing such greatly praises; Today
and forever more; Be joyous for all time, my friends!
Go see the Monk.
5. Symbol of
Courage:
Lord
Jastev - Gemstone IV Info is a sullen god, cursed with the gift of foresight which has
shown him more than any mortal or even god would ever wish to see. Yet
Lord Jastev continues forth with a courage unbeknownst to anyone, save
perhaps Gosaena.
Lord Jastev - Veilorb's Study teaches the Symbol of Courage, which
for a short while will increase attacking ability, making it easier to
release the undead.
(Increase in protection against "fear" spells. Raises your Physical
and Bolt AS by 1 point per step. Duration is limited at 10 seconds per
step with a maximum of 4.3 minutes.. requires favor. According to Jianne, Courage is now stackable.)
Listen closely to the words the Monk uses to describe Jastev. Go
to the outside gate of the Graveyard (W, W, W, GO TRAIL, S, GO TRAIL, E,
E, NE, N, NE, N, NE...., GO TRAIL, GO PATH) And copy this EXACTLY:
recite I wish honor upon Lord Voln; Jastev is sullen and
self-possessed; Jastev has a keen interest in morbid poetry; Although
Jastev is sullen, he is an artistic genius; As well as the God of visual
arts; The twin of Lord Cholen who frees the undead
Another version: recite Lord Jastev is a sullen soul.; Lord
Jastev is artistic indeed.; Lord Jastev the self-possessed.; Lord Jastev
is morbid true; Lord Jastev serious, too.
Go see the Monk.
6. Symbol of
Protection:
Lady
Imaera, like her consort Lord Eonak, has been granted the gift of
creation. However, unlike
Lord Eonak, her creations are not made from iron
or steel, instead they are made from flesh and bone and leaf. Lady Imaera
has created most of the different species that roam our lands to this day
and was the one who rebuilt the races after the Ur-Daemon War. Not only
does she care about creating new life, she also cares about protecting her
creations, and therefore teaches the Symbol of Protection which
increases defenses for a short while.
(Raises your Physical and Bolt DS by 1 point per step, with a
maximum of 26. Duration is limited and fixed at 20 seconds per step
with a maximum of 8.6 minutes.
According to Jianne, Courage is now stackable.
Requires favor.)
First get an acorn from TSC. The squirrels usually drop them
or they can fall from a big gust of wind, anyhow it may take several
minutes. Look in the nest in the tree, a favorite hiding place
or wait to find one that falls from the tree.
Then go to the Krolvin Village..From Voln: W, W, W, GO
TRAIL, S, S, SW, W, CLIMB BANK, NE, NE, N, W, NE, N, NE, NE, N, N, NE, N,
CLIMB ROCKSLIDE, E, SW, S, E, N, N, N, N, SE, S, SE, SE, E, E, GO PATH,
NW, NE, E, E, SW, D, SE, GO SHORE, SWIM WATER, SWIM ISLAND, GO ISLAND..
You only need a 5 (one training) in swimming to make it. If you
don't, either have someone set a ring outside the shrine and ring
back to you with it or have someone cast 'Waterwalking' on you.
Once you reach the island, KNEEL and BURY ACORN outside
the shrine.
To get back to Voln, GO WATER, SWIM WATER, SWIM BANK, GO
SHORE, NW, UP, NE, W, W, SW, SE, GO PATH, W, W, NW, NW, N, NW, S, S, S, S,
W, N, NE, W, CLIMB ROCKSLIDE, S, SW, S, S, SW, SW, S, SW, S, S, SE, SW, CLIMB
BANK, E, NE, N, N, GO TRAIL, E, E, E.
Go see the monk
Script:
#Voln - Step 6
echo **************************
echo
echo Get
your Shield ready, and put the ACORN in your hand
echo
echo You
have 5 seconds to get ready..
echo
echo **************************
pause 6
move W
move W
move W
move GO TRAIL
move S
move S
move SW
move W
put climb BANK
move NE
move NE
move N
move w
move NE
move N
move NE
move NE
move N
move N
move NE
move N
put CLIMB ROCKSLIDE
pause
move E
move SW
move S
move E
move N
move N
move N
move N
move SE
move S
move SE
move SE
move E
move E
move GO PATH
move NW
move NE
move E
move E
move SW
move D
move SE
put GO SHORE
put SWIM WATER
put SWIM ISLAND
put GO ISLAND
pause
put kneel
put bury acorn
pause
again:
match ok You stand back up
match again struggle
match already standing
put stand
matchwait
already:
ok:
pause 3
put go water
put swim water
put swim bank
put go shore
move nw
move up
move ne
move w
move w
move sw
move se
put go path
move w
move w
move nw
move nw
move n
move nw
move s
move s
move s
move s
move w
move n
move ne
move w
put climb rock
move s
move sw
move s
move s
move sw
move sw
move s
move sw
move s
move s
move se
move sw
put climb bank
move e
move ne
move n
move n
put go trail
move e
move e
move e
put go gate
move e
move go arch
move nw
move nw
move nw
move nw
move nw
put look
7. Charl's (Voln Fu)
Throw 1:
Lord
Charl, god of the sea, is known for his violent temper. With this
step, he shares his ability to create storms. Using the Symbol, Charl's
Throw, members can throw an opponent just as Lord Charl throws even
the largest of ships that cross his seas.
(It is only effective
if you train in Brawling. It works best if both your hands are
free. This allows you to combat creatures and other players with
your bare hands. You need to be in STANCE FORWARD or
greater. According to Jianne, "Wielding a
shield does, in fact, affect your MB with kick and punch by about 3-5
points. I don't recall the exact number. So does the class of armor you
are wearing. For instance, brig will lower your MB by 13 points".
Requires no favor if used against undead critters.)
This is a rather easy one, no REAL challenges. All you must do is find
a piece of coral, any color will do. Then take it to Charl's Shrine which
is deep in the coastal cliffs. To get there follow these steps:
NW, NW, NW, GO ROAD, W, W, NW, W, W, W, NW, NW, W, W, SW, W, W, W,
SW, W, GO PATH, E, D, D, D, GO BOULDER, S , SWIM OPEN, PUT CORAL ON DAIS
Go see the Monk.
Note:
It knocks foe down, possibly stunning it.
You'll get a round time of three seconds if your MB is higher than
the targets. Keep in mind that your MB will be lower than for PUNCH OR
KICK, by about 25 points.
Brawling Skill * 20/17 (rounded) + Perception Skill/20 + Agility Bonus/2
+ Dexterity Bonus/2 + Strength Bonus/5. Thanks to Apryll (I've verified
this is correct.).
Kick and Punch MB:
Same, but + Voln Step (against undead). Also thanks to Apryll.
Spell/Skill affects to MB:
Some spells with an AS bonus adds 1 to MB for every +5 AS (Paladin, MjE,
MnE are exempt, 205, 211, 215 add to it.).
Most any spell with an AS negative subtracts 1 to MB for every 5 points
(102, 106, Darkness)
Symbol of Courage adds +5 to MB.
Mobility (618): +20 to MB (Special Affect)
Combat Manuever Training allegedly adds +1 MB per 10 ranks (Untested).
Worn Armor: -(Action Pentalty + 1) to MB [Example: Brig is -13 AP. +1 =
-12 to MB]
Other Factors:
Encumbrance will reduce one's MB as well..
8. Kai's (Voln Fu)
Punch:
Lord Kai,
the Master of Combat, governs this step. Lord Kai's fighting ability is
unparalleled by any mortal and most of the gods. Legend says that Lord Kai
defeated more enemies in the Ur-Daemon War than any Drake had. He is also
the only Arkati to have fought in the Ur-Daemon War and survived.
Except for being defeated once in a match against Lord Koar, and
fighting to a stalemate against V'Tull, Lord Kai remains undefeated in all
forms of combat, armed and unarmed. Lord Kai teaches a secret of unarmed
combat, the Symbol Kai's Punch, which has been known to drop
opponents rather quickly.
(Allows you to punch creatures and other players for significant
damage. According to Jianne, "Wielding a shield does, in fact, affect
your MB with kick and punch by about 3-5 points. I don't recall the exact
number. So does the class of armor you are wearing. For instance, brig
will lower your MB by 13 points". Requires no favor to
use when combating undead.)
This is a rather simple step, and its a pretty useless step for
anything less than a Human or a Giantman. To get it follow these
directions from the North Gate of Wehnimer:
SW, S, W, SW, SW, S,
W, W, U, N, GO TREE, U, U, GO ARCH
Once you are there, say this
out loud: 'Kai, I challenge thee to wrestle!
All you have to do to win is to Throw, Punch and Kick
him. You'll never hit him, and he will always lay you out so be sure
to stand up. He will eventually whisper to you that you win.
Go see the Monk.
NOTE in doing task: Make sure to have your hands EMPTY
when you challenge him or he will not wrestle you. You will lose no HP
during the fight either, so keep going till he whispers to you.
NOTE regarding Voln Punch:
Punch should be executed in Forward stance or higher.
Allows you to punch creatures and other players for significant
damage.
The punch does more HP damage than the throw, less than the kick,
but carries the chance of a critical kill strike.
Round time of three seconds if your MB is higher than that of the
target. You use your full MB when punching.
9. Phoen's (Voln Fu)
Kick:
Lord Phoen
governs this step and teaches the secret power hidden within the sun with
the Symbol Phoen's Kick. Many a brawl has been brought to an abrupt
end using this Symbol.
(Allows you to kick other creatures and other players for very
significant damage. The kick does the most HP damage of the Voln Fu
skills, and carries the chance of a critical blow kill. According to Jianne,
"Wielding a shield does, in fact, affect your MB with kick and punch
by about 3-5 points. I don't recall the exact number. So does the class of
armor you are wearing. For instance, brig will lower your MB by 13
points". Requires no favor when you use it
against undead.)
Note: It is recommended that you should get a Gold
Ring and set it someplace safe, before beginning. If you are young,
you should probably get an escort to go with you, or have someone set a
ring. Arch Wights are rather nasty creatures, with clouds, boil earth, and
assorted other ways to kill you, especially since you’ll be carrying a
candle votive through their quarters.
What you have to do is, go to the Cleric Shop (E, E, E, S, S, GO SHOP
From TSC) buy the Candle Votive, it costs 65 silver without haggling.
Then, go back to Voln and go all the way back to the monk that teaches
you about this step. Once you get there, hold the Candle in you right hand
and type "LIGHT VOTIVE WITH LAMP" then go out to the Courtyard and follow
these steps:
W, W, W, GO TRAIL, S, GO TRAIL, E, E, NE, N..., GO
TRAIL, GO PATH, GO GATE, GO CRYPT, GO ARCH, E, Say 'Shadow bind my soul",
S, GO RAMP, N, W, W, N, GO STONE CORRIDOR, NE, NE, GO DIRT PILE (maybe
CLIMB), D, D, E, N, N, OUT, N, GO OLD GRATING, D, D, N, N, NE, GO ICY
STAIRS, Then WAVE CANDLE (in RIGHT hand)
You feel an energy gather along the ceiling, coalescing quickly into
a ball of orange flame that bathes you in a warm iridescent light. For a
moment everything about you becomes translucent and you can see through
the walls around you. The frozen image in the block of ice appears to be a
hollow shell, like a dried out piece of fruit. Then the light fades and
everything returns to normal.
Go
see the Monk. You can ring out using your Gold Ring, or
travel back cautiously (using a map). Anyway, be careful down there,
Arch Wights with their 155 AS and Gas Clouds can be annoying.
NOTE regarding Voln Kick:
Use in stance Forward or higher.
Round time of four seconds if your MB is higher than that
of the target.
You use your full MB when kicking.
10. Symbol of
Calming:
The great goddess, Lady Lorminstra,
governs this step. Lady Lorminstra abhors Luukos and his undead
abominations and is thought to be indirectly responsible for Voln's
creation. Although she is the goddess of Death and Rebirth, Lady
Lorminstra would much rather see the lesser races journey through life
safely until the time has come for their soul to pass through the Ebon
Gate. Therefore Lady Lorminstra teaches a way to calm our opponents in
time of danger. The Symbol of Calming will steal a creature's will
to fight for a time, leaving it completely subdued and unable to fight.
(Allows you to calm undead creatures in the room, and possibly other
players. This symbol draws on your CS to be effective; warriors and rogues
may have difficulty successfully employing this symbol against older
creatures. Requires favor to use. )
This is an extremely easy step, although its not a very useful symbol,
its nice to have an easy step once and awhile. All you have to do is drop
an herb on the temple altar (where the dead appear). Here are the
directions since you must get to it through the well from TSC:
Climb Rope, S, Climb Rubble, E, E, E, Go Roots, SW, D, Go Arch, Up,
Go Crack, Pray, Put
on Altar, Pray
Note: I think you can use any herb, such as
acantha leaf, ephlox moss, basal moss, wolfrew lichen, cactae stem, and so
forth.
Go see the Monk.
11. Symbol of
Sleep:
Lord
Ronan, God of Night and Dreams, is one of the most active foes of the
Dark Gods. Twin brother to Lord Phoen, God of Light, it is said they can
never be together at once, like day and night. Lord Ronan shares his
sister Lorminstra's hatred toward Luukos and the undead. In order to
remain under the cover of darkness, Lord Ronan teaches the secrets of the
dream realm with the Symbol of Sleep. This will cause creatures to
fall prone into a deep sleep, lowering their defenses
greatly.
(Allows you to put undead creatures and other players to sleep, but
does NOT work on undead critters, contrary to what the monk tells
you. It is most effective when used by a wizard, but also quite
effective for bards and sorcerers, since it’s an elemental based
symbol. Requires favor.)
A fairly easy step, no danger involved in this one. All you have to do
is get to Ronan's Shrine and take a nap, then answer a question. From the
North Gate, this is the way to Ronan's Shrine:
SW, W, S, SW, SW,
S, S, S, S, S, SW, GO FOOT, S, S, SE, SW, S, S, E, GO PASS, GO TRAIL, U,
U, GO PATH, GO WATER, GO ARCH
Once your there, simply lay down and
don't talk or move. In about 30 seconds you'll fall asleep, then in
another 30 seconds or so Ronan will arrive. He'll ask you what is
something that: then he'll list a bunch of opposites. I answered "Life"
and he accepted it. Not sure if there are more acceptable answers to
this.
#Voln - Step 11
match going [Courtyard]
match leaving [The Shrine of Dreams]
put look
matchwait
going:
move w
move w
move w
move go trail
move s
move s
move sw
move w
move go bridge
move w
move w
move nw
move n
move n
move n
move n
move n
move W
move S
move SW
move SW
move S
move S
move S
move S
move S
move SW
move GO FOOT
move S
move S
move SE
move SW
move S
move S
move E
move GO PASS
move GO TRAIL
move Up
move Up
move GO PATH
move GO WATER
move GO ARCH
put lay
waitfor aloud before you wake or my favor shall pass you by
pause 2
put 'Life
pause 3
standing:
match voln stand back up
match standing You fail
match standing struggle
put stand
matchwait
voln:
pause 3
leaving:
move out
move out
move go path
move down
move down
move go trail
move nw
move w
move n
move n
move ne
move nw
move n
move n
move go foot
move ne
move n
move n
move n
move n
move n
move ne
move ne
move e
move s
move s
move s
move s
move se
move e
move e
move go bridge
move e
move ne
move n
move n
move go trail
move e
move e
move e
move go gate
move e
move go ar
move nw
move nw
move nw
move nw
move nw
move n
move n
move n
move ne
move ne
exit
Go see the Monk.
12. Symbol of
Turning:
Lady
Lumnis, greater Goddess of wisdom and learning, and wife to Lord Koar,
governs this step. Lady Lumnis is able to do things that leave even her
husband, Lord Koar, amazed. The Symbol of Turning acts like as a
powerful repellant against the undead, dealing damage as it drives them
away. It has been known to vanquish entire hordes of undead in the blink
of an eye.
(Allows you to repel undead creatures - much like the cleric spell
Repel does - in the room with you. It is most effective when used by
a cleric, but is also fairly effective when used by an empath.
Successful employment of this symbol causes the creature to flee. Very
successful employment can kill the creature. According to Jianne, "Specifically, if the outcome is 100-149, the
creature will act as if it's held/bound. 150-174 it will run like old
cleric repel. 175+ it will be dispatched". Requires favor to use.)
This step involves the graveyard, finally! All you have to do is go to
Rone Wehnimer's grave and answer a question. Nothing more, here are the
directions to his grave, from Voln Monastery:
W, W, W, GO TRAIL,
S, GO TRAIL, E, E, NE, N......, GO TRAIL, GO PATH, GO GATE, NE, N, N, NW,
GO TRAIL, NE, N, W, NW, NW, SW, W, GO PATH, E, SEARCH, SEARCH (You MUST
search twice to find the grave site). Answer the question on the
gravestone with "Koar".
Then go back and get the Symbol of Turning.
Note: It will usually offer an extra reduction to the target’s
TD as well, but requires a 175 outcome to dispatch the undead critter, 101
to 174 will cause it to either run into the next room or act as if it’s
had cleric hold cast on it, dropping it into an offensive stance with a 50
reduction to DS.
Go see the Monk.
13. Symbol of
Mana:
Lord Koar,
King of the Gods, governs this step. Legend holds that Lord Koar is
actually the last of the Great Drakes rather than an Arkati, however no
living person can provide substance to this rumor. Lord Koar holds direct
leadership over the Lords and Ladies of Liabo and many believe he still
holds this power over the Lords and Ladies of Lornon, as he once did
before they were sent to their respective moons before the Ur-Daemon War.
For after the Ur-Daemon War it was Lord Koar within his mountain home
that brought together those who once stood as brothers and sisters. No one
knows what was spoken at that meeting, but the Arkati of Liabo and Lornon
have never come into open war to this day, and it is said that they never
will so long as Lord Koar reigns from his mountain throne. Lord Koar bears
the title Master of Mana and teaches the Symbol of Mana. This
Symbol will replenish mana, yet at the cost of some favor and at least one
deed.
(Allows you to replenish your lost mana - 50 mana. The usage is
costly though, in addition to favor it requires a max lose of a 2 deeds.
However you may not lose any, or you may lose 1, its pretty random, and
also depends on you race, level, profession, and presence of any undead
critters.)
The 13th step in the Path of Enlightenment is a rather easy one. All
you have to do is honor Lord Koar in the town well, to do this from TSC
go:
GO WELL, CLIMB ROPE, KNEEL, say
'I have come to honor
Koar, master of mana.' You must type this correctly, even
the period, or it won't work!
Go see the
Monk.
14. Symbol of
Sight:
This step is governed by
Lord Tonis. He
teaches the Symbol of Recognitionas the first step. He shares an
even more powerful Symbol, the Symbol of Sight, which lets one look
in on a fellow Voln member for a short period of time. Tonis teaches how
to fly the winds with him, opening minds to see those who are not visible
within the weak reaches of normal sight.
(Allows you to locate and observe another member of Voln for a brief
period of time. You cannot locate a person who is not in Voln with this
spell. Sight has the same range restrictions as the Locate spell, and it
differs from the Locate spell as you can watch for a bit. Requires
favor.)
You'll have to venture along the Coastal Cliffs and come upon a rock
and say a few words, "You have not been forgotten". From outside the North Gates, go:
NW, NW, NW,
GO ROAD, W, W, NW, W, W, W, NW, NW, W, W, SW, W, W, W, SW, W, W, NW, W, W,
say 'You have not been forgotten.
Go see the Monk.
15. Symbol of
Holiness:
The second step, governed by
Lord Eonak,
gives the ability to bless normal weapons. However, there is a much wider
range of weapons, including weapons forged from magical metals such as
mithril, ora, imflass, mein, vultite and more. The Symbol of Blessing is
not strong enough to bless weapons made of these metals, therefore Lord
Eonak teaches the Symbol of Holiness, which is able to bless
weapons made from these magical metals.
(Allows you to bless magical and enchanted weapons - but weapons
with elemental flares, weighting, sanctified, or have been wizard
enchanted will not take a bless. It will also work on regular
non-magical weapons as well. You must be holding the weapon to bless
it. It will afford 5 swings per step along the path, for a maximum of
130 swings. Symbol of Holiness will also, when targeted at an undead
creature cause it to burst into flames and fall to the ground, doing
damage. )
All you have to do is find a huge sword and touch it. Here are the
directions from TSC:
GO WELL, CLIMB ROPE, S, CLIMB RUBBLE, E, E,
E, N, N, NW, W, PULL CRESSET, TOUCH BROADSWORD
or Go to the stables in town. Go STRAW, SE, W, PULL CRESSET, TOUCH
BROADSWORD
Go see the Monk.
16. Symbol of
Submission:
The beautiful
Lady Oleani
blesses members with the Symbol of Submission. Perhaps by using her
great beauty, the Symbol of Submission can make even the most
vicious of creatures bow, and even sometimes kneel in submission, lowering
their defenses.
(Allows you to freeze the undead in their tracks, they will drop
their guard and let you pummel them.. not widely used that I know
of. More specifically, Symbol of Submission when failed will cause
an undead target to drop to an offensive stance and lower it’s physical
defense by 1 point per step along the path. According to Jianne, "You need to bind/hold first before using
submission. Otherwise, submission will be ineffective". Its usage
does costs a substantial amount of favor, but it maybe worth it.)
This time get a dozen roses at the florist.
His shop is this
way from TSC: E, E, E, S, S, E, E, N, GO FLORIST.
Once you get the roses follow these steps, from inside the
florist shop: OUT, S, W, Go temple, go white arch, go pink arch, drop
roses.
Go see the monk.
17. Symbol of
Restoration:
Lord
Cholen gave us the Symbol of Recovery, and now gives us the Symbol
of Restoration. The Symbol of Restoration can restore much more
health than the Symbol of Recovery.
(Allows you to recoup a greater number of HP than with Symbol of
Recovery. According to Jianne, "..Restoration restores anywhere from 25 to
60 health. It's a little random". Requires favor to
use.)
This step is rather easy, but can be embarrassing. According to Jianne, "You can do this step with just one
other person, actually". Have your friend meet you on the rooftop of
the Museum in Wehnimer, which is this way from TSC:
E, E, E,
S, S, E, E, GO MUSEUM, N , NW, GO DOOR, CLIMB ROPE, CLIMB LADDER
Then start doing funny stuff using the ACT command, have the
others laugh at you. Your fellow Voln friends need to roll, laugh,
chuckle, howl until you see the message that the boy comes out and laughs
at you. Note: Giggling or Cackling will not work, ONLY laughing. You
will need to perform at least five act commands and get laughs, and
usually on the fifth you should hear Cholen laugh with you.. if not, keep
going. Your task is complete.
Go see the Monk.
18. Symbol of
Need:
Lord Jastev is the twin brother of
Lord Cholen.
Their personalities are as different as night and day, or even as
Ronan
and
Phoen, for Lord Jastev's gift of foresight has stolen all joy from his
heart. It is told that Lord Jastev has foreseen the end of the world, and
all that he loves destroyed.
However, perhaps because of this Lord Jastev has learned to live life
in the present, and savor the beauty of every moment. So instead of
looking towards the future, Lord Jastev would rather help those in the
present, make every moment as beautiful as he can, and have every mortal
live their life to the fullest and not pass through the Ebon Gates
prematurely. Lord Jastev teaches the Symbol of Need, which will
alert all Voln members of your position when you are in trouble.
(Allows you to broadcast a picture of the room you are in to all
Voln members in that area. There are, however, some locations where this
symbol will not function properly. Ones that come to mind is outside
Bonespear, and some places in Darkstone. You can use this symbol
after you die. Requires favor.)
Here are the directions to reach the Brass Shrine from the Courtyard:
W, W, W, GO TRAIL, S, S, SW, W, GO BRIDGE, W, W, NW, N, N, N, N, N, NE,
NW, NW, NW, GO ROAD, W, W, NW, SW, S, SW, GO GAP, SW, SE, S, S, SW, TOUCH
SHRINE You will receive a vision from Jastev.
Go see the
Monk.
19. Symbol of
Retribution:
Although
Lady
Imaera thrives on creation, she finds
Luukos'
creations to be utter abominations. To her they are not even creations,
merely twisted, deformed, and evil versions of her own beautiful
creatures. For this she cannot forgive Luukos and the Dark Gods. The
Symbol of Retribution attacks each undead creature in the room by
releasing a glass shattering force which hits multiple times, dealing
devastating damage with each hit.
(Allows you to attack creatures - a lot of damage to undead critters
- in a room after you are dead, with a shout of terror, doing considerable
damage. It is an e-wave kind of attack, hits multiple targets but
you must specify the target (critter). Requires favor.)
To get this step, it'll take you back to Imeara's island.
Note: You only need a 5 (one training) in
swimming to make it. If you don't, either have someone set a ring
outside the shrine and ring back to you with it, or have someone
cast 'Waterwalking' on you.
From Voln, W, W, W, GO TRAIL, S, S, SW, W, GO BANK, NE, NE, NW, N, N,
NE, N, NE, NE, N, N, NE, N, CLIMB ROCKSLIDE, E, SW, S, E, N, N, N, N, SE,
S, SE, SE, E, E, GO PATH, NW, NE, E, E, SW, D, SE, GO SHORE, SWIM WATER,
SWIM ISLAND, GO ISLAND, KNEEL, PRAY, PRAY,
wait and hold still for a white tail deer to emerge from the forest,
then BOW DEER..
Go see the Monk.
20. Charl's (Voln Fu)
Throw 2:
As the seas become wilder and
Lord Charl's
anger grows, so does the strength of his throw. More powerful than the
first Throw, this attack more closely parallels Charl's awesome
strength.
(More powerful version as throw1, significantly increases your
chances of a successful throw, for more damage. According to Jianne,
"Wielding a shield does, in fact, affect your MB with kick and punch
by about 3-5 points. I don't recall the exact number. So does the class of
armor you are wearing. For instance, brig will lower your MB by 13
points". Requires no favor against undead)
All you have to do is go to the dock in Spectral Fishermen (coastal
cliffs) and drop money.
To reach the dock, from Voln: W, W, W, GO TRAIL, S, S, SW, S, GO
BRIDGE, W, W, NW, N, N, N, N, N, NE, NW, NW, NW, GO ROAD, W, W, NW, W, W,
W, NW, NW, W, W, SW, W, W, W, SW, W, GO PATH (this will be the 2nd path
along the coastal cliffs where the Greater Kappas are, known as the Black
Sands area), W, W, W, W, W, W, N, GO DOCK, N, N, N, N, N, D, D
Then drop
the appropriate amount of money (Your rank *100, i.e. Step 20 = 2000
silvers).
btw, on the return to Voln, at the dock.. GO SHORE
Go see the Monk.
21. Kai's Blow (Voln
Fu) Punch 2:
Lord Kai,
the God of physical combat, again shares his fighting ability and teaches
another punch. It is more powerful than the first Punch, and still
it costs no favors when used against the undead.
(More powerful version as punch1, more damage per
strike. According to Jianne,
"Wielding a shield does, in fact,
affect your MB with kick and punch by about 3-5 points. I don't recall the
exact number. So does the class of armor you are wearing. For instance,
brig will lower your MB by 13 points". Requires no favor against undead.)
To get the second punch, you must honor Lord Kai again. This
time, you must drop any weapon (preferably a cheap one bought at the
armory, like a broadsword for 250 silvers, for example) in a pool near
Stonehold.
To get to the pool, follow these steps from Voln's Courtyard: W, W,
W, GO TRAIL, S, S, SW, W, GO BRIDGE, W, W, NW, SW, S, SE, S, SE, S, S, S,
SW, S, S, SE, SE, SW, W, S, S, S, S, SE, SE, NE, NE, E, E, GO BRIDGE, SE,
S, SE, S, E, E, E, S, SEARCH (may need to search several times to find the
crevice), GO CREVICE, SE, CLIMB RUBBLE, S, CLIMB RUBBLE, SE (15 sec rt),
SE (15 sec rt), E (15 sec rt), E (15 sec rt), GO TRAIL, D, D, E, S, SE,
(the grey colored room), then DROP <weapon> IN POOL
Go see the Monk.
22. Phoen's Blow (Voln
Fu) Kick 2:
Lord Phoen
teaches a stronger version of the first Kick. Phoen's Kick is one
of the most powerful attacks Voln has to offer.
(More powerful version as kick2, more damage per
strike. According to Jianne,
"Wielding a shield does, in fact,
affect your MB with kick and punch by about 3-5 points. I don't recall the
exact number. So does the class of armor you are wearing. For instance,
brig will lower your MB by 13 points". Requires no favor against undead.)
This step requires a blue crystal and a bit of navigation. You'll have
to drop a blue crystal in a lava pool in fire guardians.
Here are the directions to it from Voln: W, W, W, GO TRAIL, S, S,
SW, GO BRIDGE, W, W, NW, SW, S, SE, S, SE, S, S, S, SW, S, S, SE, SE, SE,
SE, SE, E, E, NE, E, E, E, GO TRAIL, N, NE, E, SE, E, NE, N, NE, N, N, N,
GO TRUNK, NW, NE, U, N, U, U, W, W, NW, NW, GO GASH, D, D, D, D, N, NE, E,
DROP BLUE CRYSTAL IN LAVA
On the way back instead of GASH, GO
MOUTH, all the rest is the reverse order of the directions.
Go see
the Monk.
23. Symbol of
Preservation:
The Goddess of Death and Rebirth,
Lady Lorminstra
again teaches us another useful Symbol. When in danger, if the first
Symbol she taught us, Symbol of Calming, could not save your life,
she now teaches us a way to preserve ourselves and others using the
Symbol of Preservation. This is perhaps one of the most useful
Symbols because it enables members to preserve themselves even when dead,
thus binding the soul to the body until help arrives. The usefulness of
this Symbol is almost unparalleled by any other Symbol in Voln society.
(Allows you to LK -Lifekeep- yourself and others - even if your
dead. Symbol of Preservation will allow you to lifekeep yourself or
another comrade for approximately 30 seconds per step along the Path of
Enlightenment, with a maximum of 13 minutes, allowing to preserve yourself
until a cleric can render assistance. Requires favor.)
All you have to do is go to the altar in the temple and offer a deed
for a newly fallen comrade (using one of your deeds).
From Voln: W, W, W, GO TRAIL, S, S, SW, W, GO BRIDGE, W, W, NW, N,
N, N, N, N, NE, GO GATE, S, W, S, S, S, E, E, E, E, S, S, E, GO TEMPLE, GO
ALTAR
Once you are there, wait for someone to appear on the altar;
then say "Lorminstra, give
my deed", "Lorminstra,
give <person> my deed."
Go see the Monk.
24. Symbol of
Dreams:
Lord Ronan
teaches how to put others to sleep in Symbol of Sleep. With this
step he teaches us the secret of dreams, and how to take full advantage of
their power. The Symbol of Dreams acts like meditation in that it
allows the mind to absorb field experience faster. Symbol of Dreams
also restores health, mana, and spirit at an increased rate.
(Allows you to put yourself to sleep and regenerate HP, spirit and
mana, as well as absorb experience faster. You can communicate while
dreaming by using the Say command. Requires favor.)
This is possibly the most difficult task you'll face in Voln. You must
get to the top of
Melgorehn's Reach and find the onyx altar, and lie down
on it.
NOTE:
1) BEFORE going to the reach, have only your weapon, shield and armor
on you at best! Otherwise any weights will not let you climb the slope!
2) For advanced users, see script
below, which leads you from Voln Courtyard all the way back to Voln.
Go to the Stairs at Melgorehn's Reach
To get to the reach follow these steps, from Voln:
W, W, W, GO TRAIL, S, S, SW, W, GO BRIDGE, W, W, NW, SW,
S, SE, S, SE, S, S, S, SW, E, NE, GO PATH, GO OPEN, CLIMB PLATFORM, TURN
WHEEL (hands must be empty), D, OUT, GO BRIDGE, E, E, E, GO SLOPE*, W,
W,
Once you're there. You'll see some strange runes.
When you LOOK at the Runes, you'll see something like this:
R S Z O <---E--->
(the E will be under one of them.)
Use this key to know which rune to push:
If E is under....
Then Push..
R
S
S
O
Z
Z
O
R
If you get "nothing happens", when you
push a rune, you need to push E to reset and look at them again and
start over. When three steps go up, Select the rune
the E is under, then start all over with the sequence (as shown in the
key above) until all four steps go up. Then go stair.
Note: This key may have changed, so be prepared
to figure it out.
From the top of steps, go west until you see a trolley car
station and a dam.
Open (or close and
open) dam to lower the trolley car.
When the trolley car arrives (could take 10 minutes),
Close Dam, Go Cab, to start the car moving up.
When you reach the top, get out of the car and
GO FOG.
SEARCH (until you feel
the wall), CLIMB VINE, then GO OPEN. You'll be at the altar.
Moonlight comes in every 10 minutes
Immediately LIE ON ALTAR when you see this:
"Suddenly
a beam of moon light peeks through several tiny holes in the intricate
ceiling and converges in a star pattern upon the altar. The light
carries with it a strange shearing sound. The onyx of the altar begins
to glow faintly blue."
When you feel the immense
satisfaction, then you're ready to leave.
You can either GO SHAFT, GO OPENING, LIE
DOWN, and then lean left on the first room, third room
("Suddenly the tunnel turns into a nearly vertical drop"), fifth
room ("just ahead the tunnel splits left and right"), and seventh
turns; or run this script after you stand up
from the altar:.
TUNNEL.WIZ script, (copy and paste to create your
own script)
#Way out of water tunnels put go
Shaft put go Opening pause 3 put Lie Down pause
3 put lean left waitfor Another tunnel branches off to the
left just ahead. put lean left waitfor Another tunnel
branches off to the left just ahead. waitfor Another tunnel
branches off to the right just ahead. waitfor Just ahead
another tunnel branches off to the left. put lean
left waitfor Another tunnel branches off to the right just
ahead. waitfor Just ahead the tunnel splits left and
right. put lean left waitfor Obvious paths:
southwest.
Note:
If you mess up, exit the game and you'll be back at the top of the
waterslide.
Entire Voln Script. Copy
& Paste to notepad-type application-etc. Be sure to save in
your script library, as " voln24.cmd " (and file type is
" all files " if you need to rename it).
1) Be sure hands are empty,
while standing in the Voln Courtyard
#Voln -
Step 24 ( usage is voln24.cmd )
start:
match Voln [Courtyard]
match staircase [Melgorehn's Reach, Staircase]
match staircase [Melgorehn's Reach, Slope]
match cabbottom [Melgorehn's Reach, Stream]
match cabtop [Melgorehn's Reach, Lift]
match tunneltop [Melgorehn's Reach, Moon Chamber]
match tunnelbottom [Melgorehn's Reach, Lake Eonak]
match caboutside [Melgorehn's Reach, Lift Apex]
put look
matchwait
Voln:
echo
echo ********************
echo Make sure your hands are empty
echo ********************
pause 2
move w
move w
move w
move go trail
move s
move s
move sw
move w
put go bridge
move w
move w
move nw
move sw
move s
move se
move s
move se
move s
move s
move s
move sw
move e
move ne
put go path
put go open
echo *******************
echo Make sure your hands are empty, will pause to help ensure
echo *******************
pause 3
again:
pause
match climbed (Whew!)
match again You decide to climb back down and try again
put climb platform
matchwait
climbed:
pause
put turn wheel
move d
put out
put go bridge
move e
move e
move e
put go slope
move w
move w
Staircase:
MainLoop:
put look rune
match Rrune The last one, labeled E, is directly under the R
rune.
Match Srune The last one, labeled E, is directly under the S
rune.
Match Orune The last one, labeled E, is directly under the O
rune.
Match Zrune The last one, labeled E, is directly under the Z
rune.
Match Error1 I could not find what you are refering to
Matchwait
Rrune:
put push s rune
match Success All the steps are in position, forming a
complete staircase.
Match Puzzle It is now lined up under the
match StartAgain Nothing happens.
Matchwait
pause 3
Srune:
put push o rune
match Success All the steps are in position, forming a
complete staircase.
Match Puzzle It is now lined up under the
match StartAgain Nothing happens.
Matchwait
pause 3
Orune:
put push r rune
match Success All the steps are in position, forming a
complete staircase.
Match Puzzle It is now lined up under the
match StartAgain Nothing happens.
Matchwait
pause 3
Zrune:
put push z rune
match Success All the steps are in position, forming a
complete staircase.
Match Puzzle It is now lined up under the
match StartAgain Nothing happens.
Matchwait
pause 3
Success:
move go stair
move w
echo *****************
echo Restart Script
echo ****************
exit
Puzzle:
goto MainLoop
StartAgain:
put press e rune
wait
goto MainLoop
Error1:
Echo ***Seems your not at the Melghorans reach stairs
cabbottom:
cabthere:
match yescab a wooden cab which is riding the wooden trellis
match opens You also see that the stream is presently being
diverted by a closed wooden dam
match closes You also see that the stream is currently running
under an open wooden dam
put look
matchwait
yescab:
put open dam
put go cab
echo ***************
echo Now we wait til the Cab stops. Hang in there.
echo ***************
waitfor A ledge comes into view and the cab grinds to a clunky
halt
goto cabtop
opens:
put open dam
put close dam
echo *******************
echo We wait for the Cab to arrive.
echo RESTART Script when Cab arrives: "A wooden cab, riding on
the trellis, crawls down the side of the mountain and comes to
a clunky stop.."
echo ******************
exit
closes:
put close dam
echo *******************
echo We wait for the Cab to arrive.
echo RESTART Script when Cab arrives: "A wooden cab, riding on
the trellis, crawls down the side of the mountain and comes to
a clunky stop.."
echo ******************
goto exit
cabtop:
match cabinside Obvious exits: out
match caboutside [Melgorehn's Reach, Lift Apex]
put look
matchwait
cabinside:
put out
caboutside:
put go fog
pause 10
fog:
pause
match wall Found that!
match fog search
put search
matchwait
wall:
pause
put climb vine
pause
put go open
echo ******************
echo When you see "Suddenly a beam of moon light peeks through
several..
echo Then " Lay Down on Altar" (Task done). Then Restart the
script
echo ********************
exit
tunneltop:
put go shaft
put go Opening
pause 3
put Lie Down
pause 3
waitfor steer yourself into one of them by leaning in that
direction
put lean left
waitfor Another tunnel branches off to the left just ahead.
put lean left
waitfor Another tunnel branches off to the left just ahead.
waitfor Another tunnel branches off to the right just ahead.
waitfor Just ahead another tunnel branches off to the left.
put lean left
waitfor Another tunnel branches off to the right just ahead.
waitfor Just ahead the tunnel splits left and right.
put lean left
waitfor Obvious paths: southwest
echo ****************
echo RESTART the script
echo *****************
exit
tunnelbottom:
put stand
pause 8
move sw
move w
move ne
move n
move n
move n
move nw
move n
move nw
move n
move ne
move se
move e
move e
put go bridge
move e
move ne
move n
move n
put go trail
move e
move e
move e
move go gate
move e
echo ******************
echo GO ARCH to see the Monk
echo *******************
exit
Go see the Monk.
25. Symbol of
Returning:
Lady
Lumnis teaches how to make our opponent flee with the Symbol of
Turning. She also teaches how to return to the Voln Monastery, should
the need to hurry arise. The Symbol of Returning takes members'
parties back to the safety of the Voln Monastery.
(Usage brings you & all joined to you back to Voln. Symbol
of Return will generally fog you and your group to Voln Courtyard
(in the landing), the Temple (on Teras), Liabo Esplanade (in
Solhaven), Voln (in Icemule), or other points depending upon where
it’s used. There are some places where it will only fog just YOU and not
your group (i.e. Varunar, the Solhaven Trail, the Icemule Trail, and
Shadow Valley.) Requires favor.)
You must reach the sandcastle in greater kappas, see the Hermit and
answer three questions,
Once inside the sand
castle, you must find the hermit, to do this LIE DOWN and SEARCH until you
find stairs. Simply STAND, GO STAIR.
Now, LIE DOWN again and search until you find a Curtain (Most of the
times you search you'll find the stairs, keep trying until you find the
curtain. Doesn't take too long) then STAND, GO CURTAIN.
Now LIE DOWN once again and SEARCH until you find a Pot, then ASK
HERMIT ABOUT TASK. He'll give a 3 question quiz, the answers can be found
from the "Vital Monk Wisdom", as posted below.
As posted from the famous
Arkaiti.Org efforts and great site. This will help you answer the
Hermit's Questions.
The following is vital information you will need to complete the Hermit
Task. The questions asked will come from this information. Originally, I was
going to include everything the Monks say, but decided to put on this page
the information which is critical. At a later date, I'll make the Complete
Text available by linking it from this page.
The monk smiles and says, "The Order of Voln is an old and honored
organization with a long history. The Order was founded in the year 1300 by
Lord Fasthr k'Tafali. Lord Fasthr was the Manor Lord of an outlying province
of the Kannalan Empire. The land was raw and wild, bordering areas that were
not yet reclaimed from the ravages of past wars. Dread beasts and fell
creatures harassed the pocket of civilization, coming down from their refuge
in the surrounding mountains. Among these were an alarming number of cursed
spirits and undead things, bound to the land through awful magic and
unspeakable powers."
The monk continues, "Lord Fasthr and his men labored valiantly against the
cursed beings that opposed them. Many good and honorable men lost their
lives defending the homes of their family and friends. During these battles
the Great Spirit Voln came to the aid of beleaguered men. Voln provided the
men with special training that enabled the men to gain victory over the
cursed beings. With Voln's teachings those men founded the first monastery
of what has become the Order of Voln."
The monk smiles and says, "Each step along the Path to Enlightenment is
governed by a Lord or Lady of Liabo. Each of the thirteen Lords and Ladies
governs two steps along the Path. The first step that you took was governed
by Lord Tonis, and you did well in taking that step. Now you are ready to go
onto the next step."
The monk smiles and says, "The Great Spirit Voln is an immortal power
serving the Lady Lorminstra. Each of the Lords and Ladies of Liabo support
his efforts to bring Lorminstra's mercy to the poor, cursed undead creatures
that roam Elanthia."
The monk continues, "You must understand the nature of the undead in order
to aid Voln in his mission. There are many false or misleading legends
surrounding the undead. You must set aside all of your preconceptions and be
ready to accept the truth. The first thing that you must know is that there
are many causes of the cursed condition that undead beings endure. One
obvious cause is the dreadful influence exerted by minions of Chaos.
However, that is only one of many causes. As you progress along the Path to
Enlightenment you will learn more about the causes of the curse and how to
release the victims."
The monk smiles and says, "By now I am sure you know of how our order was
started, so I will not repeat stories you have already been told. When our
order was young, and limited to those started personally by Lord Fasthr
k'Tafali we would communicate by courier or by projecting our thoughts
mentally."
The monk continues, "Though we are not a secret order, we soon found there
was still a need to be able to communicate with one another over great
distances privately. We did not fear that those cursed to be undead would
hear our thoughts or read our correspondence, but that the various forces
that used the undead to increase their power in the world would."
The monk smiles and says, "The Great Spirit Voln came to the rescue of our
founder, Lord Fasthr, and his men who were fighting a desperate battle
against the undead. Voln took pity on their situation and taught them some
of his personal secrets in fighting the undead."
The monk smiles and says, "When the Great Spirit Voln agreed to teach the
founders of our order, they first made their home in
Tafali Manor
which
became the site of the first monastery of our order."
The monk puts an arm around you, saying, "Voln taught Lord Fasthr and his
men for three years. At that time and long afterward, the only members were
Giantmen. That, of course, has since changed."
To get out of there, simply SEARCH in the reverse order.
Go see the Monk.
Step 26, Symbol
of Initiation:
The final step on the path to enlightenment, the Symbol of
Invitation, is governed by
Lord Koar. It
gives the power to invite others to Voln society. By simply inviting them,
they now have the ability to pass through the gate and talk to the
Grandmaster.
(Allows you to serve as a recruiter for Voln - Invite
<person>)
Please note you cannot use this at a table or in a room
in which you can enter a table or booth.
Go see the monk
The Master’s Hall
The Globe: The globe is an indicator of how much favor you have.
Simply type: touch globe and it will generally spin and indicate a measure of
spins. It will give single spins from 1 to 10, and then goes by 10’s until it
gets to 100, at which point it goes in 50 point steps.
If you touch it and it’s
cold, you may type: kneel and then: rub globe and
then: kiss globe for the cost of a deed it will give you some
favor. (Fixed this little error.)
The Tapestry: The tapestry will allow you to transport
to different locations near Wehnimer’s Landing. These currently include:
Darkstone lower level (banshees), The Graveyard (inside the main gate), Anwyn
Castle (deep in the basement), The Misty Chamber (liches and monks), and the
Coastal Cliffs Graveyard (ghosts). You can simply type: rub
tapestry to change the location, but you must type: look
tapestry before you can enter it.
When you become a master, go pray in the mediation room (wooden door) and
you'll get this message, "As a Master of the Order you feel
favored by the Lords of Liabo and sense a surge of mana which enwraps you like
the comfort of a warm blanket in winter." Others will see,
"<someone> glows for a moment with a radiance that
illuminates the room." It seems the mana regeneration rate is
faster.
The Monk's Words
1.Symbol of Recognition:
[Path to Enlightenment]
You are standing under a covered walkway that extends in a wide circle
surrounding a vast garden. Small trees, plants and flowers artfully adorn
the area which is landscaped around several fountained terraces. Nearly
taking your breath away, this part of the walkway is adorned with a brightly
tiled mosaic of Tonis. You also see a monk.
The monk says, "Congratulations <Volner> I see that you have taken the
first step on the Path to Enlightenment. There are some things that I need
to explain to you so that you are prepared to fulfill your duties within the
Order. This will take a few minutes, so please bear with me."
The monk smiles and says, "The Order of Voln is an old and honored
organization with a long history. The Order was founded in the year 1300 by
Lord Fasthr k'Tafali. Lord Fasthr was the Manor Lord of an outlying province
of the Kannalan Empire. The land was raw and wild, bordering areas that were
not yet reclaimed from the ravages of past wars. Dread beasts and fell
creatures harassed the pocket of civilization, coming down from their refuge
in the surrounding mountains. Among these were an alarming number of cursed
spirits and undead things, bound to the land through awful magic and
unspeakable powers."
The monk continues, "Lord Fasthr and his men labored valiantly against
the cursed beings that opposed them. Many good and honorable men lost their
lives defending the homes of their family and friends. During these battles
the Great Spirit Voln came to the aid of beleaguered men. Voln provided the
men with special training that enabled the men to gain victory over the
cursed beings. With Voln's teachings those men founded the first monastery
of what has become the Order of Voln."
The monk goes on, "As a member of the Order of Voln, it is your duty to
continue our good work throughout the land. You must go forward and seek out
those poor unfortunate beings and release them from their cursed condition
so that they are free to meet Lorminstra's mercy. The Lords of Liabo will
look upon those acts with great favor. Once you have proven your dedication
to this purpose you may return here to take the next step along the Path to
Enlightenment. During this period of trial you will be able to recieve an
indication of how favored you are with the Lords by going to the Meditation
Chamber here in the monastery for a brief period of prayer. You should seek
the aid and counsel of your fellow brethren in this undertaking. To help you
in this, let me teach you the Symbol of Recognition."
The monk traces an intricate symbol in the air which seems to glow brightly.
The image intensifies and burns itself into your memory.
The monk says, "By concentrating on this Symbol of Recognition, you will
be able to recognize others of our Order. This symbol will also reveal the
nature of any cursed beings so that you may easily recognize their nature.
Go now and do the work of our Order. Return when you are ready to take the
next step on the Path to Enlightenment. At that time, more will be revealed
to you.
2. Symbol of Blessing:
[Path to Enlightenment]
A large chunk of iron shaped into an anvil is set carefully in the midst of
some white sand. Beyond that is a slight incline decorated with pebbles and
rocks of varying colors and sizes. After a moment, it dawns on you that the
rocks are arranged to form a picture of Eonak. You also see a monk.
Obvious exits: southeast, northwest
The monk says, "Welcome, <Volner>. I see that Voln has favored you with
his blessing. You are doing well in your dedication to the Order. Now there
is more that I must explain to you."
The monk smiles and says, "Each step along the Path to Enlightenment is
governed by a Lord or Lady of Liabo. Each of the thirteen Lords and Ladies
governs two steps along the Path. The first step that you took was governed
by Lord Tonis, and you did well in taking that step. Now you are ready to go
onto the next step."
The monk continues, "The second step along the Path to Enlightenment is
governed by Lord Eonak. Before you take this step you must perform a task to
show honor to Lord Eonak. Lord Eonak is the Smith of Liabo. He is a master
craftsman and weaponsmith of great skill. To show honor and service to him,
seek out the raw material of his craft and feed it to the mouth at the base
of his most prominent monument in the land. Return here when you have
completed this task."
<Task complete>
You toss the slab of iron into the lake. It makes a loud splash and quickly
sinks out of sight.
<back at Voln>
The monk says, "Welcome back, <Volner>. It is good to see that you are
taking your responsibilities seriously. The Order can always use dedicated
members. Let me explain a little more about us and our history."
The monk smiles and says, "The Great Spirit Voln is an immortal power
serving the Lady Lorminstra. Each of the Lords and Ladies of Liabo support
his efforts to bring Lorminstra's mercy to the poor, cursed undead creatures
that roam Elanthia."
The monk continues, "You must understand the nature of the undead in
order to aid Voln in his mission. There are many false or misleading legends
surrounding the undead. You must set aside all of your preconceptions and be
ready to accept the truth. The first thing that you must know is that there
are many causes of the cursed condition that undead beings endure. One
obvious cause is the dreadful influence exerted by minions of Chaos.
However, that is only one of many causes. As you progress along the Path to
Enlightenment you will learn more about the causes of the curse and how to
release the victims."
The monk goes on, "For now you have probably found it difficult to combat
undead creatures. Normal weapons do not have any effect on them. To help you
overcome this problem I shall teach you the Symbol of Blessing."
The monk traces an intricate symbol in the air which seems to glow brightly.
The image intensifies and burns itself into your memory.
By taking a weapon in hand and concentrating on this Symbol you will be
able to call upon the favor of Lord Eonak. The weapon will be instilled with
his blessing, and it will become an effective tool to be used against the
undead. Take note that some weapons will not be affected by this blessing,
but you will know when your petition has been granted. This favor comes at a
cost. You must continue to earn the favor of the Lords of Liabo by
dedicating yourself to the Order's purpose. The favor granted by the Lords
must be carefully nurtured. If you use their favors for aid in battling the
undead then your advancement along the Path to Enlightenment will be slower.
Think carefully before you call upon the favor of the Lords of Liabo. Go now
and continue your work."
3. Symbol of Thought:
[Path to Enlightenment]
Moonlight filters through several branches of a tree, limning everything it
touches with silver. Swaying gently in a breeze, a large garden of roses
moves like a red blanket caught in the wind. Nocturnal birds can be seen
chasing one another through the branches of the trees, while moths circle in
apparently aimless paths to avoid them. You also see a monk.
Obvious exits: southeast, northwest
The monk says, "Welcome, <Volner>. I see that Voln has favored you with
his blessing. You are doing well in your dedication to the Order."
The monk continues, "The third step along the Path to Enlightenment is
governed by Lady Oleani. Before you take this step you must perform a task
to show honor to Lady Oleani. Lady Oleani is the goddess of love and
fertility. She blesses the unions that occur when two people join in love.
To show honor to her, and to thank her for the blessings that she bestows
upon us, seek out a symbol of love that one would give to another, and place
it upon the altar where all of Lady Oleani's blessings are bestowed. Return
here when you have completed this task."
<Task complete>
As soon as you release the rose, vines begin to grow out of the altar. The
vines wrap around the rose while the sun seems to shine solely upon it. In
moments, the rose becomes a part of the vines and is accepted into the
decorations framing the rosewood altar.
<back at Voln>
The monk continues, "Though we are not a secret order, we soon found
there was still a need to be able to communicate with one another over great
distances privately. We did not fear that those cursed to be undead would
hear our thoughts or read our correspondence, but that the various forces
that used the undead to increase their power in the world would."
The monk goes on, "Do not misunderstand this story to imply that our
fight is against those that use the undead. Our order was and always will be
devoted to releasing the unfortunate souls that are afflicted with this
curse. To this purpose we petitioned to the Lady Oleani, and were granted
the gift of thought so that all members would share a common bond forever.
This gift is the ability to project ones thoughts mentally so that only
members within our order can receive them. If there is a secret in this
order it is that. This thought should not be used lightly, as it is a gift
from the Lady Oleani herself. I shall teach you the Symbol of Thought."
The monk traces an intricate symbol in the air which seems to glow brightly.
The image intensifies and burns itself into your memory.
By concentrating on this symbol, and a message you wish to project you
will able to call upon the favor of Lady Oleani and relay the message to all
members of the order of this rank or higher. If you try to use this Symbol
without the favor left to use it, you will be aware that the message was not
projected. This favor comes to you with a cost. You must continue to earn
the favor of the Lords of Liabo by dedicating yourself to the Order's
purpose. The favor granted by the Lords must be carefully nurtured. If you
use their favors for aid in battling the undead then your advancement along
the Path to Enlightenment will be slower. Think carefully before you call
upon the favor of the Lords of Liabo. Go now and continue your work."
4. Symbol of Recovery:
[Path to Enlightenment]
You can hear the sound of stringed instruments, lutes and voices all
blending into a series of merry songs. The garden here is designed with
several varieties of grape vines. Beyond this is a small wine press with a
narrow channel extending from it to a nearby vat. You also see a monk.
Obvious exits: southeast, northwest
The monk says, "Welcome, <Volner>. I see that Voln has favored you with
his blessing. You are doing well in your dedication to the Order. Now there
is more that I must explain to you."
The monk smiles and says, "You have made good progress on the Path of
Enlightenment. You honored Lady Oleani in the third step. Now you must
prepare for the fourth. Listen carefully and do not forget your
instructions."
The monk continues, "The fourth step along the Path to Enlightenment is
governed by Lord Cholen. As with the Lords before, you must perform a task
which honors Cholen. Lord Cholen is the god of festivals. Possessed of a
beautiful voice and a beautiful face, he is joyful and playful. To honor
him, seek out the poorest and sing to them a song praising Lord Cholen. Then
leave for them the means with which they might celebrate Cholen."
<Task complete>
Out from the houses come the poor of Elanthia, but somehow in contrast to
their bleak surroundings, their faces are radiating with joy. Your song has
moved them deeply. Some have even taken up your song and are singing it
themselves now. From inside yourself you feel good.
The people gather the coins you have left for them and you can see their
faces are happy.
<back at Voln>
The monk says, "It is good to see you again, <Volner>. Your dedication to
The Order is a fine example for others to follow. Now, let me explain a
little more about our order and its history."
The monk smiles and says, "The Great Spirit Voln came to the rescue of
our founder, Lord Fasthr, and his men who were fighting a desperate battle
against the undead. Voln took pity on their situation and taught them some
of his personal secrets in fighting the undead."
The monk continues, "You have already learned some useful symbols. Now,
it is inevitable when fighting the undead that you will be hurt and require
healing. Voln showed his kindness when he taught us how to mend some of the
hurts that are sure to befall you in this great conflict."
The monk goes on, "This symbol will not cure bleeding or mend mutilating
wounds. However, it will return to you some of your health. Now watch
carefully and I shall teach you the Symbol of Recovery."
The monk traces an intricate symbol in the air which seems to glow
brightly. The image intensifies and burns itself into your memory.
By concentrating on this Symbol you will be able to call upon the favor
of Lord Cholen who will return to you some of the health you have lost.
This favor comes at a cost. You must continue to earn the favor of the
Lords of Liabo by dedicating yourself to the Order's purpose. The favor
granted by the Lords must be carefully nurtured. If you use their favors for
aid in battling the undead then your advancement along the Path to
Enlightenment will be slower. Think carefully before you call upon the favor
of the Lords of Liabo. Go now and continue your work."
5. Symbol of Courage:
Path to Enlightenment]
Serious and stately, this part of the garden is decorated with a number of
fine statues, each of them depicting a scene from Elanthian history and
mythology. A black obsidian monolith catches your attention, as much for its
striking beauty as for it being so different from the other elegant works
here. You also see a monk.
The monk says, "Welcome, <Volner>. Voln has favored you with his blessing.
You are doing well in your dedication to the Order. Now there is more that I
must explain to you."
The monk smiles and says, "Now that you have honored Lord Cholen, it is
time to honor his twin brother, Jastev, and complete the fifth task. Listen
carefully and do not forget what I tell you."
The monk continues, "The fifth step along the Path to Enlightenment is
governed by Lord Jastev. As with the Lords before, you must perform a task
which honors Jastev. Though he is the god of visual arts, he is partial to
dark poetry. Though sullen, he is an artistic genius. Your task is to recite
poetry before death's gate which both honors Jastev and reflects his
demeanor."
[Complete Task]
<back at Voln>
The monk says, "You have done well,
<Volner>. Your dedication to The
Order is a fine example for others to follow. Now, pause a moment and
meditate on what I have to say."
The monk smiles and says, "When the Great Spirit Voln agreed to teach the
founders of our order, they first made their home in Tafali Manor which
became the site of the first monastery of our order."
The monk continues, "You have learned some useful symbols with which you
may know your friends and prepare weapons to fight the undead, but Voln knew
that this would not be enough and showed us how to increase our skill to hit
the undead. Thus he taught us the Symbol of Courage."
The monk goes on, "This symbol grows in strength and time as you progress
on the Path of Enlightenment. Now watch carefully and I shall teach you the
Symbol of Courage."
The monk traces an intricate symbol in the air which seems to glow
brightly. The image intensifies and burns itself into your memory.
By concentrating on this Symbol, you will be able to call upon the favor
of Lord Jastev who will grant you greater courage.
This favor comes at a cost. You must continue to earn the favor of the
Lords of Liabo by dedicating yourself to the Order's purpose. The favor
granted by the Lords must be carefully nurtured. If you use their favors for
aid battling the undead then your advancement along the Path to
Enlightenment will be slower. Consider carefully before you call upon the
favor of the Lords of Liabo. Go now and continue your work.
6. Symbol of Protection:
[Path to Enlightenment]
Beautiful, stylish landscaping covered in flowers of all kinds and varieties
characterize the garden here. Numerous sweet smells continuously waft by,
soothing your body within the folds of their fragrant grace. In an almost
healing way, you drink in what seems to be the promise of eternal peace. You
also see a monk.
Obvious exits: north, southeast
The monk says, "Welcome, <Volner>. Voln has favored you with his blessing. You
are doing well in your dedication to the Order. Now there is more that I
must explain to you."
The monk smiles and says, "Now that you have honored Lord Jastev, it is time
to honor Imaera and complete the sixth task. Listen carefully and do not
forget what I tell you."
The monk continues, "The sixth step along the Path to Enlightenment is
governed by Lady Imaera. As with the Lords before, you must perform a task
which honors Imaera. She is mistress of living things and to honor her, you
must plant a tree on her island."
<Task complete>
You look around for a suitable place to bury the acorn and spot one that
appears to get a goodly amount of sunlight and water.
Scooping aside some dirt you place the acorn in what you hope will be a
fertile hole.
You feel overwhelmed by a sudden tingling sensation that seems to course
through your body. You feel intense satisfaction at a task well done.
<back at Voln>
The
monk smiles and says, "You are doing nicely, <Volner>. Your dedication
continues to grow as you follow the path. Take a moment to relax and
meditate on what I have to say."
The monk puts an arm around you, saying, "Voln taught Lord Fasthr and his
men for three years. At that time and long afterward, the only members were
Giantmen. That, of course, has since changed."
The monk continues, "You are learning well the symbols with which we fight
the undead. Now you may learn the symbol of protection, whereby we may
increase our ability to defend ourselves.
The monk goes on, "This symbol
grows in its ability as you progress on the Path of Enlightenment. Now watch
carefully and I shall teach you the Symbol of Protection."
The monk traces an intricate symbol in the air which seems to glow brightly.
The image intensifies and burns itself into your memory.
By concentrating on this Symbol, you will be able to call upon the favor of
Lady Imaera who will grant you greater protection.
This favor comes at a cost. You must continue to earn the favor of the Lords
of Liabo by dedicating yourself to the Order's purpose. The favor granted by
the Lords must be carefully nurtured. If you use their favors for aid in
battling the undead then your advancement along the Path to Enlightenment
will be slower. Consider carefully before you call upon the favor of the
Lords of Liabo. Go now and continue your work."
7. Charl's (Voln Fu)
Throw 1:
[Path to Enlightenment]
Resplendent with a variety of coral, this part of the garden resembles a
calm beach. Lapping up onto the beach is a sea-water pool in the middle of
which is a statue of Charl carved out of a large chunk of coral. He appears
to rise out of the water on a wave and with his trident raised, he is acting
as the fierce protector of the seas. You also see a monk.
Obvious exits: north, south
The monk says, "Welcome, <Volner>. Voln has favored you with his blessing.
You are doing well in your dedication to the Order. Now there is more that I
must explain to you."
The monk smiles and says, "Now that you have honored Lady Imaera, you now
must honor the Lord Charl. Charl is Lord of the seas and has a temperament
befitting them. Listen carefully and do not forget what I tell you."
The monk continues, "The seventh step along the Path to Enlightenment
requires that you perform a task which honors Charl. Be careful that you do
not upset this Lord, as he is merciless in his anger. To please him, you
must offer back to him that which was taken from his sea."
<Task complete>
You toss the coral into the water and watch it disappear from sight. For
a moment, the water seems to sparkle.
You feel overwhelmed by a sudden tingling sensation that seems to course
through your body. You feel intense satisfaction at a task well done.
<back at Voln>
The monk smiles and says, "I am pleased,
<Volner>, that you continue in
your dedication to Voln. Now hear what I have to say and meditate upon it
carefully."
The monk turns and looks directly at you, "We are not a secret society.
We live in the open. Our dedication is to freeing the undead from their
curse. We have no other agenda."
The monk continues with a smile, "Charl
teaches us a special throw called Charl's Throw. The better able you are to
fight without weapons, the more effective this skill will be. It will damage
your opponent and possibly knock him down.
The monk goes on, "This power
of this symbol is up to you and how you decide to train your skills. Now
watch carefully and I shall teach you the Symbol, Charl's Throw."
The monk traces an intricate symbol in the air which seems to glow brightly.
The image intensifies and burns itself into your memory.
By concentrating on this Symbol, you will be able to damage your foe and
perhaps knock him down. Charl grants this ability without requiring favors
from you. Though this skill requires no favors, you must still carefully
nurture the favor of the Lords and to dedicate yourself to the freeing of
the undead so that your advancement along the Path to Enlightenment will be
quick. Consider carefully before you call upon the favor of the Lords of
Liabo. Go now and continue your work."
8. Kai's (Voln Fu)
Punch:
The monk says, "Welcome back,<Volner>. Voln has favored you with his
blessing once more. He is pleased with your dedication to the Order. Listen
carefully as I explain more to you."
The monk smiles and says, "Now that you have honored Lord Charl and have
survived, you now must honor Lord Kai. Kai is the master of weaponless
combat and athletic skills. Listen carefully and do not forget what I tell
you."
The monk continues, "The eighth step along the Path to enlightenment
requires that you perform a task which honors Kai. Find the place which
honors him and there challenge him to a competition. Remember to dress
appropriately or he will not look upon you with favor."
(Task complete>.. Kai moves deftly out of the way, grabs you and sends you sprawling to
the ground with a nice kick to the behind.
Kai pulls you back to your feet. You don't even bother to look at his
grinning face.
Kai doesn't even bother to feint. Instead, he heads directly for you with
breathtaking speed and grabs you by the wrist, twisting painfully and
forcing you to the ground. With his free hand, he presses against your chest
until your shoulders are pinned solidly against the cold stone of the
shrine's floor. Kai's face is beaming with delight and he whispers, "You
win!"
Roundtime: 10 sec.
Kai bows to you with a twinkle in his eye and a grin on his face. "You are a
mighty warrior of uncommon power or stupidity. I accept your devotion." He
then gestures slightly and disappears without a trace.
You feel overwhelmed by a sudden tingling sensation that seems to course
through your body. You feel intense satisfaction at a task well done.
You stand back up.
<back at Voln>
Monk:
The monk pulls you aside. "Very good,
<Volner>. You continue to
make progress and that is an excellent thing. Now meditate upon what I have
to say."
>
The monk puts a hand on your shoulder. "Never forget that we receive our
strength and powers from the Lords of Liabo. You must continue to honor them
if you wish to continue with our order."
>
The monk continues with a smile, "Kai has taught us how to punch with great
strength. The better able you are to fight without weapons, the more
effective this skill will be."
>
The monk goes on, "The full power of this symbol is up to you and how you
decide to train your skills. Now watch carefully and I shall teach you the
Symbol, Kai's Punch."
The monk traces an intricate symbol in the air which seems to glow brightly.
The image intensifies and burns itself into your memory.
By concentrating on this Symbol, you will be able to damage your foe
depending on your brawling skill. Kai grants this ability without requiring
favors from you. You must still carefully nurture the favor of the Lords and
dedicate yourself to the freeing of the undead so that your advancement
along the Path to Enlightenment will be quicker. Consider carefully before
you call upon the favor of the Lords of Liabo. Go now and continue your
work."
9. Phoen's (Voln Fu)
Kick:
>[Path to Enlightenment]
Brilliant light dances upon everything here, and yet the light does not wash
out the colors, but rather enhances them in a magical way. Every plant and
flower seems to be a bit larger and a bit healthier than anything you've
ever seen. Indeed, the longer you stay here, the better you feel. You also
see a monk and an eternal lamp.
Obvious exits: northeast, south
The monk says, "Welcome back,
<Volner>. Voln has favored you with his
blessing once more. He is pleased with your dedication to the Order. Listen
carefully as I explain more to you."
>
The monk smiles and says, "Now that you have honored Lord Kai and are still
in one piece, you now must honor Lord Phoen. Phoen is god of the Summer and
sun. He draws and gives strength from the light of day. Now, listen
carefully and do not forget what I tell you."
>
The monk continues, "The ninth step along the Path to Enlightenment requires
that you perform a task which honors Phoen. Bring the light and warmth of
the sun into the depths of the earth where death sleeps cold."
<Task complete.>
You wave the votive around.
You feel an energy gather along the ceiling, coalescing quickly into a ball
of orange flame that bathes you in a warm iridescent light. For a moment
everything about you becomes translucent and you can see through the walls
around you. The frozen image in the block of ice appears to be a hollow
shell, like a dried out piece of fruit. Then the light fades and everything
returns to normal.
You feel overwhelmed by a sudden tingling sensation that seems to course
through your body. You feel intense satisfaction at a task well done.
<back to Voln>
The monk pulls you aside, smiling. "It is good to see you again,
Loresurath. Everyone is pleased with your progress. Be diligent and your
progress will continue without interruption."
The monk turns you around and looks in your eyes. "Many fearless warriors
have made it this far. Few make it much further, unless they are careful and
do not become overconfident."
The monk continues with a smile, "Phoen taught us a special kick which
may do great damage. The better able you are to fight without weapons, the
more effective this skill will be."
The monk goes on, "The full power of this symbol is up to you and how you
decide to train your skills. Now watch carefully and I shall teach you the
Symbol, Phoen's Kick."
The monk traces an intricate symbol in the air which seems to glow brightly.
The image intensifies and burns itself into your memory.
"By concentrating on this Symbol, you will be able to damage your foe
depending on your brawling skill. Phoen grants this ability without
requiring favors from you. You must still carefully nurture the favor of the
Lords and dedicate yourself to the freeing of the undead so that your
advancement along the Path to Enlightenment will be quicker. Consider
carefully before you call upon the favor of the Lords of Liabo. Go now and
continue your work."
10. Symbol of Calming:
11. Symbol of Sleep:
<Completing Task>
You lie down.
You suddenly fall into a deep sleep.
You suddenly see a winged Unicorn land before you, its horn a luminescent
color that reminds you of the moon, Liabo. Astride the mighty steed is a
person you immediately recognize as Ronan. A misty, shimmering aura
surrounds him and he is holding high one hand in greeting. His face is
sardonic and appears a bit sleepy. He eyes you alertly, however, and you
feel that Ronan knows exactly what is going on about him.
"So, you have come to seek my favor." Said as a matter of fact rather than a
question, he continues, "Very well, then. To gain it you must answer me this
riddle..."
Ronan continues, "Answer this riddle before your dream is finished and you
shall have my favor."
<Ronan asks you the question..>
Still under the effect of the dream, you try to do something, but forget
what it was and settle back into a deep sleep.
<You Answer>
Ronan smiles at your answer, nodding approvingly. You awaken feeling
refreshed.
You are overwhelmed by a sudden tingling sensation that seems to course
through your body. You feel intense satisfaction at a task well done.
<Back to Monk>
[Path to Enlightenment]
The light along the path suddenly diminishes as if the night had descended
to rest in this very spot but despite the sudden darkness, you feel as
though nothing could ever cause you harm in this place. Fresh hoof tracks
mark the edge of the path. You also see a monk.
The monk moves close to
you and starts speaking. "Well done. Your progress is being observed with
great interest. I trust that you will continue to move higher in the ranks
of our good order."
The monk sizes you up a moment and then continues. "Ronan roams the lands of
sleep and visions. He knows much that is beyond even our imaginings. From
this knowledge he has taught us how we may cause the undead creatures to
fall asleep."
>
The monk goes on, "When overwhelmed by superior odds, you will find this
symbol useful. This ability to make the undead sleep can affect every undead
where you are, but you must not always expect this to happen, especially
when you are still a young initiate. You will also find that this symbol
will cause other adventurers to fall asleep."
The monk goes on, "The full power of this symbol is up to you and how
far you progress in our order. Now watch carefully and I shall teach you the
Symbol of Sleep."
The monk traces an intricate symbol in the air which seems to glow brightly.
The image intensifies and burns itself into your memory.
"By concentrating on this Symbol, you will be able to calm the undead who
are with you. Ronan does not grant this ability freely. He will require
favors from you."
"You must carefully nurture the favor of the Lords and dedicate yourself to
the freeing of the undead so that your advancement along the Path to
Enlightenment will be quicker. Consider carefully before you call upon the
favor of the Lords of Liabo. Go now and continue your work."
12. Symbol of Turning:
[Path to Enlightenment]
The taller plants in this section have been
carefully placed away from the center leaving a full view of the sky. The
lush surrounding greenery offers a quiet semblance of serenity, perfect for
watching the stars. An ornate pedestal has been set up in the middle of the
path. You also see a monk.
The monk comes over to you and says, "Hello,
<Volner> Ronan has favored you with his blessing. This is good. We are
pleased with your dedication to the Order. Listen carefully as I explain
more to you."
The monk smiles and says, "Now that you have honored Lord
Ronan, you now must honor Lady Lumnis, wife of Koar and the goddess of
learning and wisdom.
I trust you are paying careful attention and learning
well while walking the path of enlightenment. If you have not, then you may
find this step to be more difficult than it should."
The monk continues,
"The twelfth step along the Path to Enlightenment requires that you perform
a task which honors Lumnis. Search out Rone Wehnimer and answer his
question. If Lumnis is pleased with your answer, you will know it."
Complete Task: You search another promising area carefully,
scanning each tombstone one by one. After a while you decide the searching
is fruitless and this must be the wrong area again. However, when you
turn around, your eyes chance upon a grave overgrown with weeds and partly
fallen into a small sinkhole. Excited, you investigate and locate a
tombstone with the inscription:
Rone Wehnimer
5992
-
If the bride of strength
is wisdom
Then what is her
husband's name?
You carefully consider the words and mull over your past lessons. "A
name," you mumble, "It must be only one word." Of this you are sure, but the
trick now is to speak the right word and to speak it before you leave the
area.
<answer>
As the word leaves your mouth, it disappears into the air
as if you never said it. You feel a gentle kiss upon your forehead.
You
are overwhelmed by a sudden tingling sensation that seems to course through
your body. You feel intense satisfaction at a task well done.
<back at
Voln>
The monk draws you aside and says, "It is good to see you are
progressing well in the order. Keep up the good work by continuing to
release the undead from the evil prison of their corrupted bodies."
The
monk continues. "Lumnis is the wife of Koar and is the patron of scholars
and masters of thought. She is also known as The Wise, spreading wisdom
wherever she can. From her we have learned how to turn the undead, repelling
them."
The monk continues, "The undead are vulnerable to all that is holy.
This allows us to turn holy power upon them and repel them, even to their
destruction. Lumnis showed us an effective way to turn the undead which may
also affect all the undead with you. Do not expect this to work always,
especially while your walk on the path is new."
The monk goes on, "The
full power of this symbol is up to you and how far you progress in our
order. Now watch carefully and I shall teach you the Symbol of Turning."
The monk traces an intricate symbol in the air which seems to glow brightly.
The image intensifies and burns itself into your memory.
By concentrating
on this Symbol, you will be able to turn the undead from your presence.
Lumnis does not grant this ability freely. She will require favors from you.
By concentrating on this Symbol, you will be able to turn the undead from
your presence. Lumnis does not grant this ability freely. She will require
favors from you.
13. Symbol of Mana:
[Path to Enlightenment]
A stiff breeze surges about you, swirling from
every direction. You can feel the undeniable presence of essence flowing
along with the wind intertwined in a dance of commanding power. Standing
like a presiding presence over the powerful gusts, a statue of Koar
dominates. You also see a monk.
The monk comes to you and says, "<Volner!>
You are back! Lumnis has favored you with her blessing. This is good. We are
pleased with your dedication to the Order. Listen carefully as I explain
more to you."
The monk smiles and says, "Now that you have honored Lady
Lumnis, you now must honor Lord Koar, her husband. Koar is pleased with our
dedication to Voln and Lorminstra and the struggle to free the undead from
their imprisonment."
The monk continues, "The thirteenth step along the
Path to enlightenment requires that you perform a task which honors Koar.
Find the place where a node is beneath a node and there say this, "I have
come to honor Koar, master of mana." If he is pleased with you, you will
know it."
<Task complete> You speak the words loudly and suddenly
the mana pools begin to churn in a fiery show of colors that dance all
around you. Then as suddenly as they erupted the flames disappear. You feel
stronger somehow.
You are overwhelmed by a sudden tingling sensation that
seems to course through your body. You feel intense satisfaction at a task
well done.
<back at Voln>
The monk pulls you aside and says,
"Congratulations, you have now learned half the steps on the path to
enlightenment. May the second half bring you prosperity and satisfaction."
The monk continues. "Koar is Master of Mana. He, like no other, controls the
pools of mana. This is why he leads the other Lords of Liabo. He has graced
us with the ability to replenish the mana that lies within us."
The monk
continues, "With a struggle as intense as ours can get, the pools within us
often diminish faster than they can be replenished normally. This is why
Lord Koar has taught us how to tap the mana around us so that we may regain
our mana. This will cost you favors and a deed each time it is used.
However, Koar may decide to not take a deed if for some reason you have
pleased him greatly."
"Now watch carefully and I shall teach you the
Symbol of Mana."
The monk traces an intricate symbol in the air which
seems to glow brightly. The image intensifies and burns itself into your
memory.
By concentrating on this Symbol, you will be able to convert a
deed for mana. Koar does not grant this ability freely. He will require
favors from you in addition to the deed.
You must carefully nurture the
favor of the Lords and dedicate yourself to the freeing of the undead so
that your advancement along the Path to Enlightenment will be quicker.
Consider carefully before you call upon the favor of the Lords of Liabo. Go
now and continue your work.
14. Symbol of Sight:
15. Symbol of Holiness:
[Path to Enlightenment]
Shining from the skies, a single beam of moonlight falls upon a fountain
shaped in the form of a natural waterfall. Here, a quiet breeze crosses in
front of you carrying with it a scent of kylan berry. Sparkling in a dance
of silver light, the small pool at the waterfall's base teases you with
thoughts of gold. You also see a monk.
The monk comes to you and says, "Welcome back! Tonis has favored you with
his blessing. This shows that your dedication to the Order remains serious.
Now, listen carefully as I explain more to you."
The monk smiles and says, "Now that you have honored Lord Tonis, you must
once again honor Lord Eonak. He honors those who honor his work. Therefore,
you must seek out an example of beautiful workmanship in a weapon that is
worthy of his high abilities."
The monk continues, "To complete the fifteenth step along the Path of
Enlightenment, you must touch the beautiful weapon beneath Wehnimer's
Landing. If Eonak is pleased with you, you will know it."
<Task complete>
<back at Voln>
The monk moves over to you and says, "I see you have completed your task.
Very good. Continue in your dedication and work toward releasing the undead
from their terrible plight."
The monk continues. "Eonak, the master of weapons, taught us how to bless
normal weapons and you learned that symbol in the second step. There are
times, however, when this is not enough so he also taught us a way to bless
many magical weapons."
The monk continues, "This blessing from Eonak not only allows us to bless
many magical weapons, its blessing will be greater than the symbol you
learned in the second step. But don't make the mistake that this blessing
replaces the earlier one. You will still find the lesser blessing more
suitable in most situations since it costs fewer favors."
"Now watch carefully and I shall teach you the Symbol of Holiness."
The monk traces an intricate symbol in the air which seems to glow brightly.
The image intensifies and burns itself into your memory.
By concentrating on this Symbol, you will be able to bless a weapon, even
many magical ones. However, this symbol will require favors from you.
You must carefully nurture the favor of the Lords and dedicate yourself
to the freeing of the undead so that your advancement along the Path to
Enlightenment will be quicker. Consider carefully before you call upon the
favor of the Lords of Liabo. Go now and continue your work.
16. Symbol of
Submission:
[Path to Enlightenment]
Flowers dominate the path leading to a magnificent emerald green topiary of
the goddess Oleani. A sweet unidentifiable scent hovers about the lovely
shrub, tugging at memories buried deep in your subconscious. You also see a
monk.
The monk steps aside with you saying, "I see you have
pleased Eonak. This is honorable and good. Now, listen carefully as I
explain more to you."
The monk smiles and says, "Now that you have honored Lord
Eonak, you must once again honor Lady Oleani. Find the wedding chapel and
place there a dozen perfect long stemmed roses. If she is pleased with your
gift, you will know it."
The monk continues, "This then will complete the sixteenth step along the
Path of Enlightenment. During this task, be sure to show kindness to lovers
so that Oleani will be fully pleased with you."
<Task Complete>
<back at Voln>
The monk moves over to
you and says, "I see you have completed your task. Very good. Continue in
your dedication and work toward releasing the undead from their terrible
plight."
The monk continues. "Oleani found favor with us and our work
and so taught us how to communicate with each other over long distances. You
learned about this symbol on the third step. She also taught us something
else."
The monk continues, "Lady Oleani taught us how to use the
essence to master the undead and force their submission. When you use this
symbol they will drop their guard completely and their ability to defend
themselves will decrease by an amount equal to your walk along the Path."
"Now watch carefully and I shall teach you the Symbol of
Submission."
The monk traces an intricate symbol in the air which seems to glow brightly.
The image intensifies and burns itself into your memory.
By concentrating on this Symbol, you will be able to force
the submission of the undead with you, whereby they will not defend
themselves. Like other Symbols, this will require favors from you.
You must carefully nurture the favor of the Lords and
dedicate yourself to the freeing of the undead so that your advancement
along the Path to Enlightenment will be quicker. Consider carefully before
you call upon the favor of the Lords of Liabo. Go now and continue your
work.
17. Symbol of
Restoration:
[Path to Enlightenment]
More of the elegant topiary extends along the path in the form of three
small nymphs. The trio are poised over a mirror-like pond and you can tell
by their expressions that they are viewing something quite humorous. You
also see a monk.
[Task complete]
You hear the laughter of a youth well up from nowhere. You glance around
looking for the source, which defies you and only seems to cause the youth
to laugh even harder. After a while, the voice fades away leaving you
wondering if the youth was laughing at you or with you.
<back at Voln>
The monk claps you on the back and says, "You did well in finishing your
task. It must be hard work." Then he looks at you with a grin and winks. "I
trust your sense of humor was in no way damaged?"
The monk continues. "Well, Cholen is quite the prankster, but he also has
a serious side and is a deadly foe. You would rue the day you were at the
receiving end of his pale wood longbow."
The monk continues, "Lord Cholen taught us how to restore some of our
physical vitality in the fourth task. That symbol, I'm sure, has often come
in handy. He also taught us a stronger symbol which restores much more of
our physical vitality. This symbol will require favors when used."
"Now watch carefully and I shall teach you the Symbol of Restoration."
The monk traces an intricate symbol in the air which seems to glow brightly.
The image intensifies and burns itself into your memory.
By concentrating on this Symbol, you will be able to recover much of your
physical vitality. Like most other Symbols, this will require favors from
you.
You must carefully nurture the favor of the Lords and dedicate yourself
to the freeing of the undead so that your advancement along the Path to
Enlightenment will be quicker. Consider carefully before you call upon the
favor of the Lords of Liabo. Go now and continue your work.
18. Symbol of Need:
[Path to Enlightenment]
Deeper shadows overtake this corner of the garden lending a somber mood to
the atmosphere. A circle of red willow trees droop toward each other as if
brooding over some unfortunate twist of fate. You also see a monk.
The monk steps aside with you saying, "You are progressing well, <Volner>.
I trust that you are also studying your notes on our order and have not
thrown them away for someday you will need them. Now, listen carefully as I
explain more to you."
The monk smiles and says, "Now that you have honored Lord Cholen, you
must once again honor Lord Jastev. You may remember that Jastev has the
ability to foresee doom and often he has predicted plagues, destruction and
wars. Now you must seek out for yourself a vision from him."
The monk continues, "Seek out the brass shrine. Here you will receive
your vision of the future and fulfill this task. You may wish to find a
quiet place of meditation before doing this. And remember to hold fast for
not every prophecy comes to pass."
[Task complete]
A green mist coalesces before you and a voice booms forth from it, "When you
die, it shall be as if you had never lived. You will be gone and forgotten,
None shall mark your passing. Go now for your fate awaits you with bared
claw and blood upon its countenance."
(Another one was: A green mist coalesces before you and a voice booms
forth from it, "A great Evil shall arise in the southern lands. None shall
see it and none shall know of its coming until it reaches forth a
blood-stained hand to smite all who resist it.")
You shudder involuntarily and hope that this destiny is not irrevocable.
You are overwhelmed by a sudden tingling sensation that seems to course
through your body. You feel intense satisfaction at a task well done.
<back at Voln>
The monk this time is rather somber and he approaches you slowly but
deliberately. "I trust you learned something from Jastev. Our lot in this
world is beset with tragedy and it would do us all good to reflect on this
from time to time."
The monk continues with a slight frown. "It is from tragedy that we gain
courage. An easy life is for cowards. Jastev provided us with the Symbol of
Courage in the fifth step. But, he also gave us another Symbol which may be
used even in death."
The monk continues, "Lord Jastev knows what fear is and so at the times
you are in trouble and fear for your life, you may use this symbol to send a
picture of your location to all the members of our Order. You may use this
symbol even in death. However, it will require favors when used."
"Now watch carefully and I shall teach you the Symbol of Need."
The monk traces an intricate symbol in the air which seems to glow brightly.
The image intensifies and burns itself into your memory.
By concentrating on this Symbol, you will be able to send a picture of
your location to all the members of our order. But like other Symbols, this
will require favors from you.
You must carefully nurture the favor of the Lords and dedicate yourself
to the freeing of the undead so that your advancement along the Path to
Enlightenment will be quicker. Consider carefully before you call upon the
favor of the Lords of Liabo. Go now and continue your work.
19. Symbol of
Retribution:
[Path to Enlightenment]
The leaves of the trees lining the path take on the colors of Autumn so
vividly that their hues are visible even in the moonlight. From pale yellow
to orange, deep red, auburn, and brown, the colors seem to dance from leaf
to leaf. You also see a monk.
The monk says, "Welcome, <Volner>. Voln has favored you with his
blessing. You are doing well in your dedication to the Order. Now there is
more that I must explain to you."
The monk smiles and says, "Now that you have honored Lord Jastev, you
must once again honor Imaera. Her love of nature is renown and you must go
and find her shrine. There you can enjoy the splendor of her island."
The monk continues, "There you must also pray and seek her and perhaps
she will visit you. When she does visit you, be careful or she will leave.
If you honor her correctly, you will know it."
[Task complete]
You murmur some prayers in hopes of seeing Imaera. You glance toward the
shrine hopefully but see nothing.
You murmur some prayers in hopes of seeing Imaera. You glance toward the
shrine hopefully but see nothing.
As you begin to say your prayer, you notice a movement out of the corner
of your eye. You look up just in time to see a white deer walk out of the
woods.
You bow low to the deer. Suddenly you feel its cold wet nose nuzzling
against your forehead. A sweet peace fills you. When you look up, however,
the deer is gone.
<back at Voln>
The monk smiles at you and says, "Welcome back, <Volner>. You are doing
well. Keep up the good work and remember to study hard and never throw away
your notes. You never know when they will be needed."
The monk continues. "Imaera is beautiful in any form she takes. You would
do well to remember that the Lords of Liabo often take upon themselves
different forms or guises in order to walk among us undisturbed. A sharp eye
may prevent you from making an embarassing or dangerous error someday."
The monk continues, "Lady Imaera taught us the Symbol of Protection and
I'm sure you have found it very useful. She also taught us a way to strike
out against the undead in a powerful way. It may affect all the undead in
the same area as you. What is more, you may use this Symbol after you have
died."
"Now watch carefully and I shall teach you the Symbol of Retribution."
The monk traces an intricate symbol in the air which seems to glow brightly.
The image intensifies and burns itself into your memory.
By concentrating on this Symbol, you will be able to launch a powerful
attack against the undead from beyond the grave. Like most other Symbols,
this will require favors from you.
You must carefully nurture the favor of the Lords and dedicate yourself
to the freeing of the undead so that your advancement along the Path to
Enlightenment will be quicker. Consider carefully before you call upon the
favor of the Lords of Liabo. Go now and continue your work.
20. Charl's (Voln Fu)
Throw 2:
21. Kai's Blow (Voln Fu)
Punch 2:
[Path to Enlightenment]
Though night has fallen, the warm promise of
the dawn fills the air in this portion of the garden. Sunflowers as tall as
giantmen line the inward curve of the path. Adding to the majestic scene,
four brightly colored dragonflies hover just above the flowers, surveying
their domain. You also see a monk.
...
<Task complete> You toss
the blue crystal into the lava. It makes a loud hissing sound and almost
immediately disappears.
Suddenly, the lava begins to spurt and throw
burning embers in your direction. As you scramble out of the way, you notice
that the cavern has been lit up by an intense blue light.
<back at Voln>
The monk smiles widely and says, "Hi, <Volner>. Isn't it a pleasure to
advance? Keep up the good work of your labors. They will always be worth it.
By the way, you do still have your notes from when you were a young
initiate?"
The monk grins wider before continuing. "Phoen grants us
strength. He also taught us how to kick effectively and I'm sure you have
found that skill useful. Well, he also showed us a way to improve on that
kick."
The monk continues, "When next you decide to kick an opponent, you
will notice the difference. Though Phoen does not require favors for this,
the kick is most effective for the one who can brawl. So, its effectiveness
is up to you and how you train."
"Now watch carefully and I shall
teach you the new Symbol of Phoen's Blow."
The monk traces an intricate
symbol in the air which seems to glow brightly. The image intensifies and
burns itself into your memory.
By concentrating on this Symbol, you will
be able to more effectively kick your opponent. Using this skill will not
cost you favor points. Still, do not neglect to carefully nurture the favor
of the Lords and dedicate yourself to the freeing of the undead so that your
advancement along the Path to Enlightenment will be quicker. Consider
carefully before you call upon the favor of the Lords of Liabo. Go now and
continue your work.
22. Phoen's Blow (Voln
Fu) Kick 2:
23. Symbol of
Preservation:
24. Symbol of Dreams:
25. Symbol of Returning:
Step 26, Symbol
of Initiation:
Meditation Room Visions:
After a few moments
of prayer and reflection you see a vision of a baby eagle barely hatched from
its egg.
After a few moments
of prayer and reflection you see a vision of a flower that has not yet begun to
open.
After a few moments
of prayer and reflection you see a vision of a butterfly drying its wings on a
leaf.
After a few moments
of prayer and reflection you see a vision of the headwaters of a mighty river.
Here it has joined with several other streams and is growing quickly.
After a few moments
of prayer and reflection you see a vision of a weaver on a loom, nearly half way
in the creation of an intricate tapestry.
After a few moments
of prayer and reflection you see a brief vision of twin bowls of wine. You reach
out and empty the contents of one into the other filling it up. You have a
sudden desire to fill up the empty bowl too.
After a few moments
of prayer and reflection you see a vision of a hiker as he clears the peak of a
hill and begins to descend the other side.
After a few moments
of prayer and reflection you see a vision of a lute, finely crafted, but missing
a third of its strings.
After a few moments
of prayer and reflection you see a vision of a rainbow forming as a thunder
storm begins to abate.
After a few moments
of prayer and reflection you see a vision of a path as it winds its way through
a forest and to the edge of a clear pool. You have a sudden desire to jump in
but cannot.
After a few moments
of prayer and reflection you see a vision of a pool of clear water. You dive in
and swim to the bottom where you find a gold coin engraved with the image of
Voln. An overwhelming feeling makes you realize that you are indeed ready to
take the next step along the Path to Enlightenment.